100 Swords: The Blue Mammoth's Dungeon
1p - 2p
25 minutes
6.67 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management
100 Swords: The Red Dragon's Dungeon
1p - 2p
25 minutes
6.68 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management
2p - 7p
30 minutes
7.75 (BGG average)
Mechanisms: Drafting | Hand Management | Set Collection | Simultaneous Action Selection | Variable Player Powers
1p - 4p
1000 minutes
8.13 (BGG average)
Mechanisms: Cooperative Game | Grid Movement | Hand Management | Map Addition | Modular Board | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers
2p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading
Adventure Games: Monochrome Inc.
1p - 4p
75 minutes
6.81 (BGG average)
Mechanisms: Cooperative Game | Storytelling
1p - 2p
30 minutes
7.54 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Dice Rolling | Push Your Luck | Set Collection | Solo / Solitaire Game
Alien Uprising: Zothren Invasion
2p - 4p
60 minutes
7.98 (BGG average)
Mechanisms: Card Drafting | Dice Rolling
2p - 4p
60 minutes
5.82 (BGG average)
Mechanisms: Hand Management | Set Collection | Simulation
2p - 5p
60 minutes
6.47 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Set Collection
Assault on Hoth: The Empire Strikes Back
2p
90 minutes
6.96 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Events | Grid Movement | Hexagon Grid | Simulation
Back to the Future: An Adventure Through Time
2p - 4p
30 minutes
5.81 (BGG average)
Mechanisms: Hand Management
2p - 5p
20 minutes
5.51 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That
1p - 7p
25 minutes
7.02 (BGG average)
Mechanisms: Card Drafting | Drafting | Highest-Lowest Scoring | Set Collection | Simultaneous Action Selection | Solo / Solitaire Game | Tile Placement
2p - 4p
30 minutes
7.19 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Card Drafting | Commodity Speculation | Hand Management | Set Collection
2p - 5p
20 minutes
6.16 (BGG average)
Mechanisms: Enclosure | Set Collection | Tile Placement
Blazing Aces! A Fistful of Family Card Games
1p - 20p
6.76 (BGG average)
1p - 4p
60 minutes
6.99 (BGG average)
Mechanisms: Card Drafting | End Game Bonuses | Hand Management | Income | Ownership | Simulation | Solo / Solitaire Game
2p - 4p
30 minutes
6.83 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Set Collection
2p - 7p
45 minutes
7.04 (BGG average)
Mechanisms: Hand Management | Melding and Splaying | Negotiation | Set Collection | Trading
2p - 6p
30 minutes
6.34 (BGG average)
Mechanisms: Card Drafting | Hand Management | Set Collection | Storytelling | Take That
2p
30 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Worker Placement
1p - 4p
90 minutes
7.54 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers
Call of Cthulhu: Collectible Card Game
2p
30 minutes
6.86 (BGG average)
Mechanisms: Card Drafting | Hand Management
2p - 8p
30 minutes
7.04 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up
2p - 6p
60 minutes
6.71 (BGG average)
Mechanisms: Betting and Bluffing | Hand Management
2p - 7p
90 minutes
7.15 (BGG average)
Mechanisms: Action Points | Area Movement | Card Drafting | Cooperative Game | Hand Management | Variable Player Powers
2p - 8p
45 minutes
6.4 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide/Push | Square Grid | Variable Player Powers
2p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Area Majority / Influence | Map Addition | Tile Placement
2p - 5p
35 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Tile Placement
1p - 4p
60 minutes
6.42 (BGG average)
Mechanisms: Card Drafting | I Cut, You Choose | Tile Placement
2p
90 minutes
6.0 (BGG average)
Mechanisms: Area Movement | Modular Board | Simulation
2p - 4p
90 minutes
8.13 (BGG average)
Mechanisms: Dice Rolling | Grid Coverage | Hexagon Grid | Set Collection | Tile Placement | Turn Order: Stat-Based | Worker Placement with Dice Workers
Castles of Mad King Ludwig
1p - 4p
90 minutes
7.56 (BGG average)
Mechanisms: Card Drafting | End Game Bonuses | I Cut, You Choose | Increase Value of Unchosen Resources | Pattern Building | Set Collection | Tile Placement | Turn Order: Progressive
Caverna: The Cave Farmers
1p - 7p
210 minutes
8.02 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
1p - 4p
90 minutes
6.59 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Hand Management | Modular Board
2p - 4p
90 minutes
7.3 (BGG average)
Mechanisms: Tile Placement | Turn Order: Claim Action | Variable Player Powers | Worker Placement | Worker Placement, Different Worker Types
1p - 6p
30 minutes
6.19 (BGG average)
Mechanisms: Hand Management | Modular Board | Push Your Luck | Solo / Solitaire Game
2p - 6p
45 minutes
5.67 (BGG average)
Mechanisms: Deduction | Dice Rolling | Grid Movement | Memory | Roll / Spin and Move | Square Grid
2p - 8p
15 minutes
7.61 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
2p - 8p
15 minutes
7.26 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
2p - 6p
60 minutes
5.75 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement
Coup: The Resistance Universe
2p - 6p
15 minutes
7.0 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers
2p - 5p
120 minutes
7.14 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Market | Variable Phase Order | Voting
2p - 99p
20 minutes
5.89 (BGG average)
Mechanisms: Dice Rolling
1p - 5p
45 minutes
6.84 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement
Dead of Winter: A Crossroads Game
2p - 5p
120 minutes
7.57 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Variable Player Powers | Voting
Deckscape: Behind the Curtain
1p - 6p
90 minutes
7.01 (BGG average)
Mechanisms: Cooperative Game | Real-Time
2p - 4p
60 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Storytelling | Tile Placement | Variable Player Powers
Diary of a Wimpy Kid: Zoo-Wee Mama Card Game
2p - 6p
20 minutes
5.11 (BGG average)
Mechanisms: Trick-taking
1p - 4p
60 minutes
6.77 (BGG average)
Mechanisms: Dice Rolling | Take That
2p - 6p
30 minutes
6.02 (BGG average)
Mechanisms: Card Drafting | Hand Management | Simultaneous Action Selection
2p - 4p
60 minutes
7.23 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Take That
Doctor Who and the Dalek Spinomatic game
2p - 4p
3.6 (BGG average)
Mechanisms: Roll / Spin and Move
Doctor Who DVD Board Game
2p - 4p
60 minutes
5.76 (BGG average)
Mechanisms: Roll / Spin and Move
Doctor Who: Battle for the Universe
2p - 4p
45 minutes
4.58 (BGG average)
Mechanisms: Roll / Spin and Move | Variable Player Powers
Doctor Who: Battle to Save the Universe
2p - 6p
30 minutes
3.71 (BGG average)
Mechanisms: Pick-up and Deliver
Doctor Who: Exterminate! The Miniatures Game
2p - 4p
60 minutes
7.26 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Variable Player Powers
Doctor Who: The Card Game
2p - 4p
60 minutes
5.72 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Hand Management | Secret Unit Deployment | Take That
Doctor Who: The Game of Time & Space
2p - 6p
90 minutes
5.37 (BGG average)
Mechanisms: Set Collection
Doctor Who: The Interactive Electronic Board Game
2p - 6p
4.54 (BGG average)
Mechanisms: Set Collection
Doctor Who: The Time Travelling Action Game
2p - 6p
4.85 (BGG average)
Doctor Who: Time Clash – Starter Set
2p - 4p
20 minutes
5.16 (BGG average)
Doctor Who: Time of the Daleks
2p - 4p
120 minutes
7.07 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Modular Board
2p - 4p
30 minutes
7.62 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That | Variable Set-up
The Doom That Came to Atlantic City
2p - 4p
45 minutes
6.0 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Roll / Spin and Move | Take That | Trading | Variable Player Powers
2p
10 minutes
6.09 (BGG average)
Mechanisms: Hand Management | Rock-Paper-Scissors | Simultaneous Action Selection
2p - 4p
90 minutes
7.47 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Simultaneous Action Selection | Worker Placement
1p - 4p
15 minutes
6.12 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers
1p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Push Your Luck | Rock-Paper-Scissors | Role Playing | Tile Placement | Variable Player Powers
1p - 8p
90 minutes
6.98 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers
Endangered Orphans of Condyle Cove
1p - 4p
30 minutes
6.38 (BGG average)
Mechanisms: Modular Board | Player Elimination | Push Your Luck | Take That
2p - 6p
4.91 (BGG average)
2p - 4p
40 minutes
6.46 (BGG average)
Mechanisms: Card Drafting | Hand Management | Take That
1p - 4p
45 minutes
7.59 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Paper-and-Pencil | Push Your Luck | Role Playing | Solo / Solitaire Game | Storytelling
Escape: The Curse of the Temple
1p - 5p
10 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement
2p - 6p
60 minutes
7.13 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Simultaneous Action Selection | Take That
2p - 6p
60 minutes
7.62 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive
2p - 5p
30 minutes
6.69 (BGG average)
Mechanisms: Hand Management | Simulation
2p - 4p
60 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Hand Management | Tile Placement
2p - 5p
15 minutes
6.04 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
Exploding Kittens: NSFW Deck
2p - 5p
20 minutes
6.22 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That
2p - 6p
150 minutes
6.72 (BGG average)
Mechanisms: Auction/Bidding | Set Collection | Tile Placement | Worker Placement
Firefly Adventures: Brigands and Browncoats
1p - 5p
120 minutes
7.09 (BGG average)
Mechanisms: Cooperative Game | Role Playing | Time Track | Variable Player Powers
2p - 6p
30 minutes
6.68 (BGG average)
Mechanisms: Hand Management | Set Collection
Firefly: Fistful of Credits
2p - 4p
60 minutes
5.33 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Roll / Spin and Move
1p - 4p
240 minutes
7.39 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers
2p - 6p
45 minutes
7.2 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
1p - 4p
50 minutes
6.33 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Push Your Luck | Sudden Death Ending
2p - 5p
45 minutes
7.14 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Square Grid | Variable Player Powers
Fortune and Glory: The Cliffhanger Game
1p - 8p
240 minutes
7.1 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Push Your Luck | Roll / Spin and Move | Variable Player Powers
2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Commodity Speculation | Hand Management
Fury of Dracula (Third/Fourth Edition)
2p - 5p
180 minutes
7.5 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Resource to Move | Secret Unit Deployment | Team-Based Game | Variable Player Powers
2p - 4p
60 minutes
7.4 (BGG average)
Mechanisms: Dice Rolling | Events | Real-Time | Relative Movement | Team-Based Game | Tile Placement | Track Movement
1p - 4p
150 minutes
8.05 (BGG average)
Mechanisms: Commodity Speculation | Investment | Set Collection | Solo / Solitaire Game | Worker Placement
A Game of Thrones: Hand of the King
2p - 4p
30 minutes
6.68 (BGG average)
Mechanisms: Card Drafting | Grid Movement | Set Collection
2p - 4p
60 minutes
7.2 (BGG average)
Mechanisms: Dice Rolling | Worker Placement
Go: The International Travel Game
2p - 6p
60 minutes
5.68 (BGG average)
Mechanisms: Pick-up and Deliver | Point to Point Movement | Roll / Spin and Move | Set Collection
Gormenghast: The Board Game
2p - 4p
60 minutes
5.78 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Pick-up and Deliver | Tile Placement
2p - 5p
60 minutes
7.09 (BGG average)
Mechanisms: Set Collection | Stock Holding
2p - 4p
30 minutes
6.79 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Take That
2p - 5p
25 minutes
7.08 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Roles with Asymmetric Information | Set Collection
2p
4.33 (BGG average)
Mechanisms: Roll / Spin and Move
1p - 4p
90 minutes
7.37 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
Helionox: The Last Sunset
1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Take That
2p - 8p
20 minutes
3.98 (BGG average)
Mechanisms: Pattern Building | Roll / Spin and Move | Set Collection
2p - 6p
30 minutes
6.64 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling
2p - 6p
45 minutes
5.63 (BGG average)
Mechanisms: Auction/Bidding | Pick-up and Deliver | Set Collection
The Island of Doctor Necreaux: Second Edition
1p - 4p
90 minutes
6.37 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Push Your Luck | Simultaneous Action Selection | Variable Player Powers
Islebound: Kickstarter Edition
2p - 4p
120 minutes
7.53 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Worker Placement
2p
30 minutes
7.51 (BGG average)
Mechanisms: Card Drafting | Hand Management | Market | Score-and-Reset Game | Set Collection
2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game
2p - 6p
120 minutes
7.79 (BGG average)
Mechanisms: Auction/Bidding | Auction: Fixed Placement | Constrained Bidding | End Game Bonuses | Hexagon Grid | Memory | Modular Board | Multiple-Lot Auction | Network and Route Building | Ownership | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types
2p - 6p
40 minutes
6.95 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Die Icon Resolution | King of the Hill | Player Elimination | Push Your Luck | Re-rolling and Locking | Take That
2p - 4p
15 minutes
7.35 (BGG average)
Mechanisms: Card Drafting | Tile Placement
2p - 5p
75 minutes
7.19 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement
Legendary Encounters: A Firefly Deck Building Game
1p - 5p
90 minutes
7.15 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Solo / Solitaire Game
Legendary Encounters: A Predator Deck Building Game
1p - 5p
45 minutes
7.45 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Deck, Bag, and Pool Building | Player Elimination
Legendary: Buffy The Vampire Slayer
1p - 5p
60 minutes
7.64 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Deck, Bag, and Pool Building
2p - 6p
60 minutes
7.4 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game
1p - 5p
120 minutes
7.49 (BGG average)
Mechanisms: Action Retrieval | Card Drafting | Hand Management | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement
2p - 6p
60 minutes
7.16 (BGG average)
Mechanisms: Action Queue | Hand Management | Set Collection | Simultaneous Action Selection | Variable Phase Order
2p - 4p
90 minutes
7.6 (BGG average)
Mechanisms: Action Queue | Card Drafting | Hand Management | Loans
2p - 4p
40 minutes
6.4 (BGG average)
Mechanisms: Action Queue | Hand Management
2p - 4p
30 minutes
6.67 (BGG average)
Mechanisms: Action Points | Area Movement | Card Drafting | Set Collection
The Lord of the Rings: The Card Game
1p - 2p
60 minutes
7.65 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up
2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Hand Management | Player Elimination | Score-and-Reset Game
2p - 4p
20 minutes
7.27 (BGG average)
Mechanisms: Hand Management | Player Elimination
1p - 5p
60 minutes
7.29 (BGG average)
Mechanisms: Grid Movement | Rondel | Set Collection | Tile Placement | Time Track | Variable Phase Order
2p - 4p
45 minutes
7.21 (BGG average)
Mechanisms: Hand Management | Modular Board | Race | Set Collection
2p - 4p
30 minutes
6.63 (BGG average)
Mechanisms: Dice Rolling | Random Production
2p - 4p
40 minutes
4.25 (BGG average)
Mechanisms: Roll / Spin and Move
2p - 13p
30 minutes
6.62 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers
2p - 4p
20 minutes
5.82 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Simultaneous Action Selection | Take That | Variable Player Powers
2p - 50p
10 minutes
6.67 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection | Voting
2p - 6p
30 minutes
5.92 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game
2p - 8p
90 minutes
5.23 (BGG average)
Mechanisms: Auction/Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading
Monopoly: Isle of Wight Edition
2p - 6p
60 minutes
4.62 (BGG average)
Mechanisms: Auction/Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading
2p - 6p
40 minutes
6.06 (BGG average)
Mechanisms: Hand Management | Set Collection | Singing
2p - 4p
60 minutes
6.66 (BGG average)
Mechanisms: Push Your Luck | Take That | Tile Placement | Time Track
2p - 7p
42 minutes
7.3 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition
2p - 4p
120 minutes
7.8 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Narrative Choice / Paragraph | Network and Route Building | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Variable Player Powers | Worker Placement
1p - 5p
90 minutes
7.21 (BGG average)
Mechanisms: Drafting | End Game Bonuses | Income | Set Collection | Solo / Solitaire Game | Turn Order: Stat-Based
2p - 4p
40 minutes
6.03 (BGG average)
Mechanisms: Action Points | Action Queue | Hand Management
2p - 4p
30 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Hand Management | Push Your Luck | Set Collection
On the Underground: London/Berlin
2p - 5p
60 minutes
7.34 (BGG average)
Mechanisms: Action Points | Action Queue | Network and Route Building | Point to Point Movement
2p
15 minutes
6.48 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management
1p - 2p
15 minutes
7.09 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Hand Management | Move Through Deck | Set Collection | Solo / Solitaire Game
2p - 5p
20 minutes
6.49 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Hand Management
2p - 4p
60 minutes
6.67 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Hand Management | Set Collection
2p - 5p
75 minutes
6.14 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Hand Management | I Cut, You Choose
2p - 4p
45 minutes
7.6 (BGG average)
Mechanisms: Action Points | Cooperative Game | Hand Management | Point to Point Movement | Set Collection | Trading | Variable Player Powers
2p
30 minutes
7.65 (BGG average)
Mechanisms: Card Drafting | Grid Coverage | Income | Square Grid | Tile Placement | Time Track | Victory Points as a Resource
Penguin Brawl: Heroes of Pentarctica
2p - 8p
90 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers
Penny Arcade: The Game – Gamers vs. Evil
2p - 4p
45 minutes
6.49 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Variable Player Powers
2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Worker Placement
2p - 4p
60 minutes
7.12 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Bias | End Game Bonuses | Hexagon Grid | Income | Turn Order: Progressive
2p - 4p
45 minutes
6.21 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Modular Board | Simultaneous Action Selection
1p - 4p
30 minutes
6.53 (BGG average)
Mechanisms: Area Majority / Influence | Drafting | Hand Management | Solo / Solitaire Game
2p - 5p
50 minutes
7.13 (BGG average)
Mechanisms: Card Drafting | Contracts | Push Your Luck | Set Collection
2p - 4p
30 minutes
6.57 (BGG average)
Mechanisms: Card Drafting | Push Your Luck | Set Collection
Portal: The Uncooperative Cake Acquisition Game
2p - 4p
45 minutes
6.25 (BGG average)
Mechanisms: Area Majority / Influence | Modular Board
1p - 4p
120 minutes
6.51 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers
2p - 6p
120 minutes
7.85 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based
2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Action Points | Hand Management | Highest-Lowest Scoring | Worker Placement
2p - 6p
60 minutes
4.6 (BGG average)
Mechanisms: Roll / Spin and Move
The Quacks of Quedlinburg
2p - 4p
45 minutes
7.83 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Dice Rolling | Push Your Luck | Variable Set-up
2p - 4p
60 minutes
7.28 (BGG average)
Mechanisms: Hand Management | Pattern Building | Set Collection | Tile Placement
2p - 4p
60 minutes
6.9 (BGG average)
Mechanisms: Point to Point Movement | Rondel | Set Collection | Worker Placement
2p - 4p
25 minutes
7.26 (BGG average)
Mechanisms: Card Drafting | Enclosure | Tile Placement | Variable Phase Order
2p - 4p
45 minutes
6.78 (BGG average)
Mechanisms: Hand Management | Pattern Building | Tile Placement
2p - 12p
45 minutes
6.13 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers
Rattle, Battle, Grab the Loot
2p - 5p
60 minutes
6.17 (BGG average)
Mechanisms: Dice Rolling | Measurement Movement
2p - 6p
45 minutes
6.19 (BGG average)
Mechanisms: Area Movement | Hand Management | Hidden Roles | Rock-Paper-Scissors | Team-Based Game
Risk: Star Wars – The Clone Wars Edition
2p - 4p
120 minutes
6.02 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling
Risk: The Dalek Invasion of Earth
2p - 5p
120 minutes
6.13 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Campaign / Battle Card Driven | Dice Rolling | Player Elimination
2p - 5p
45 minutes
7.67 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | Follow | Simultaneous Action Selection | Variable Phase Order | Variable Player Powers
1p - 4p
90 minutes
7.52 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Drafting | Role Playing | Set Collection | Variable Player Powers
2p - 5p
50 minutes
6.27 (BGG average)
Mechanisms: Time Track
2p - 4p
20 minutes
7.47 (BGG average)
Mechanisms: Race | Square Grid | Team-Based Game | Three Dimensional Movement | Variable Player Powers
2p - 4p
30 minutes
5.73 (BGG average)
Mechanisms: Roll / Spin and Move
2p - 12p
30 minutes
5.5 (BGG average)
Mechanisms: Roll / Spin and Move
Scene It? Harry Potter Second Edition
2p - 12p
60 minutes
5.42 (BGG average)
Mechanisms: Roll / Spin and Move
Scooby-Doo! Mystery Mansion Game
2p - 4p
20 minutes
4.23 (BGG average)
Mechanisms: Memory | Pattern Building | Roll / Spin and Move
2p - 4p
45 minutes
5.7 (BGG average)
Mechanisms: Set Collection
The Secret of Monte Cristo
2p - 4p
60 minutes
6.17 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Variable Phase Order
2p - 5p
150 minutes
7.13 (BGG average)
Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers
Sherlock Holmes Consulting Detective
1p - 8p
120 minutes
7.72 (BGG average)
Mechanisms: Cooperative Game | Narrative Choice / Paragraph | Solo / Solitaire Game | Storytelling
2p - 5p
80 minutes
7.26 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource
2p - 4p
45 minutes
7.47 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Modular Board
Space Hulk: Death Angel – The Card Game
1p - 6p
60 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers
Spirits of the Rice Paddy
2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Card Drafting | Enclosure | Simultaneous Action Selection | Tile Placement | Worker Placement
2p - 4p
30 minutes
7.45 (BGG average)
Mechanisms: Card Drafting | Contracts | Race | Set Collection
2p
20 minutes
7.58 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That
1p - 4p
45 minutes
8.01 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Deck, Bag, and Pool Building | Player Elimination | Solo / Solitaire Game | Take That
Star Trek Customizable Card Game
2p
45 minutes
6.11 (BGG average)
Mechanisms: Hand Management | Set Collection
Star Trek: The Next Generation
2p - 6p
45 minutes
3.2 (BGG average)
Mechanisms: Roll / Spin and Move
Star Wars: Escape From The Death Star
1p - 4p
60 minutes
5.66 (BGG average)
Mechanisms: Cooperative Game
Star Wars: Imperial Assault
1p - 5p
120 minutes
8.01 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Team-Based Game | Variable Player Powers
Star Wars: Saga Edition Chess Set
2p
60 minutes
7.14 (BGG average)
Mechanisms: Grid Movement | Pattern Movement | Square Grid | Static Capture
2p - 6p
120 minutes
6.88 (BGG average)
Mechanisms: Action Queue | Hexagon Grid | Simultaneous Action Selection
Star Wars: X-Wing Miniatures Game
2p
45 minutes
7.69 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers
2p
5 minutes
5.64 (BGG average)
Mechanisms: Dice Rolling | Memory
2p - 8p
60 minutes
7.22 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Modular Board | Race | Simultaneous Action Selection | Variable Player Powers
A Study in Emerald (Second Edition)
2p - 5p
60 minutes
6.94 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Card Drafting | Deck, Bag, and Pool Building | Hand Management | Point to Point Movement | Team-Based Game
2p
30 minutes
7.05 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Card Play Conflict Resolution | Force Commitment | Simultaneous Action Selection | Tug of War | Variable Set-up
2p - 4p
75 minutes
7.39 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Tile Placement | Variable Player Powers
1p - 3p
40 minutes
6.4 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Deck, Bag, and Pool Building | Hand Management
2p - 5p
15 minutes
7.05 (BGG average)
Mechanisms: Card Drafting | Drafting | End Game Bonuses | Hand Management | Set Collection | Simultaneous Action Selection
2p - 6p
240 minutes
6.35 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers
2p - 4p
45 minutes
6.85 (BGG average)
Mechanisms: Area Movement | Flicking | Set Collection | Stacking and Balancing | Variable Player Powers
Tesla vs. Edison: War of Currents
2p - 5p
90 minutes
6.71 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers
2p
15 minutes
6.59 (BGG average)
Mechanisms: Hand Management | Set Collection
2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement
1p - 4p
60 minutes
7.56 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers
Ticket to Ride: 10th Anniversary
2p - 5p
60 minutes
8.27 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Set Collection
2p - 5p
60 minutes
7.55 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Push Your Luck | Set Collection
1p - 4p
30 minutes
6.29 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Campaign / Battle Card Driven | Cooperative Game | Solo / Solitaire Game | Variable Player Powers
1p - 5p
45 minutes
7.37 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Dice Rolling | End Game Bonuses | Follow | Re-rolling and Locking | Solo / Solitaire Game | Track Movement | Variable Phase Order | Variable Player Powers
2p - 5p
45 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Follow | Take That | Variable Phase Order | Variable Player Powers | Worker Placement
1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers
1p - 4p
60 minutes
7.05 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Modular Board | Push Your Luck
1p - 4p
45 minutes
6.68 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement
Tiny Epic Zombies: Deluxe Edition
1p - 5p
30 minutes
7.25 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers
Tomb Raider Collectible Card Game
1p - 4p
45 minutes
6.12 (BGG average)
2p - 4p
60 minutes
6.51 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Pick-up and Deliver | Trading | Variable Player Powers
Transformers Adventure Game
2p - 4p
30 minutes
4.32 (BGG average)
Mechanisms: Dice Rolling | Roll / Spin and Move
2p - 6p
45 minutes
6.97 (BGG average)
Mechanisms: Set Collection
Trivial Pursuit DVD: Star Wars Saga Edition
2p - 6p
90 minutes
5.93 (BGG average)
Mechanisms: Roll / Spin and Move
Trivial Pursuit: Doctor Who
2p - 6p
5.63 (BGG average)
Mechanisms: Roll / Spin and Move
Trivial Pursuit: DVD – The Lord Of The Rings Trilogy Edition
2p - 4p
90 minutes
5.85 (BGG average)
Mechanisms: Roll / Spin and Move
2p - 8p
40 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Network and Route Building | Player Elimination | Tile Placement
2p - 6p
25 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Set Collection
Unlock!: Escape Adventures
2p - 6p
75 minutes
7.42 (BGG average)
Mechanisms: Cooperative Game | Scenario / Mission / Campaign Game | Storytelling
2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Hand Management | Lose a Turn | Matching | Take That
2p - 6p
45 minutes
3.38 (BGG average)
Vast: The Crystal Caverns
1p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Modular Board | Role Playing | Secret Unit Deployment | Tile Placement | Variable Player Powers
1p - 5p
60 minutes
7.07 (BGG average)
Mechanisms: Card Drafting | Follow | Hand Management
Watson & Holmes: From the Diaries of 221B
2p - 7p
75 minutes
7.35 (BGG average)
Mechanisms: Auction/Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers
2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck
2p - 4p
60 minutes
7.59 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game
2p - 5p
30 minutes
5.94 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management
1p - 4p
120 minutes
7.06 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers
Yahtzee: Doctor Who Collector's Edition
2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Push Your Luck | Re-rolling and Locking | Set Collection
2p - 4p
15 minutes
6.86 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Variable Player Powers