Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Player Count = 2

Games List

100 Swords: The Blue Mammoth's Dungeon

1p - 2p
25 minutes
6.67 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management

100 Swords: The Red Dragon's Dungeon

1p - 2p
25 minutes
6.68 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management

7 Wonders

2p - 7p
30 minutes
7.75 (BGG average)
Mechanisms: Drafting | Hand Management | Set Collection | Simultaneous Action Selection | Variable Player Powers

The 7th Continent

1p - 4p
1000 minutes
8.13 (BGG average)
Mechanisms: Cooperative Game | Grid Movement | Hand Management | Map Addition | Modular Board | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers

Above and Below

2p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading

Adventure Games: Monochrome Inc.

1p - 4p
75 minutes
6.81 (BGG average)
Mechanisms: Cooperative Game | Storytelling

Aerion

1p - 2p
30 minutes
7.54 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Dice Rolling | Push Your Luck | Set Collection | Solo / Solitaire Game

Alien Uprising: Zothren Invasion

2p - 4p
60 minutes
7.98 (BGG average)
Mechanisms: Card Drafting | Dice Rolling

Arcadia

2p - 4p
60 minutes
5.82 (BGG average)
Mechanisms: Hand Management | Set Collection | Simulation

Area 1851

2p - 5p
60 minutes
6.47 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Set Collection

Assault on Hoth: The Empire Strikes Back

2p
90 minutes
6.96 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Events | Grid Movement | Hexagon Grid | Simulation

Back to the Future: An Adventure Through Time

2p - 4p
30 minutes
5.81 (BGG average)
Mechanisms: Hand Management

Bears vs Babies

2p - 5p
20 minutes
5.51 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That

Between Two Cities

1p - 7p
25 minutes
7.02 (BGG average)
Mechanisms: Card Drafting | Drafting | Highest-Lowest Scoring | Set Collection | Simultaneous Action Selection | Solo / Solitaire Game | Tile Placement

Biblios

2p - 4p
30 minutes
7.19 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Card Drafting | Commodity Speculation | Hand Management | Set Collection

Biergarten

2p - 5p
20 minutes
6.16 (BGG average)
Mechanisms: Enclosure | Set Collection | Tile Placement

Blazing Aces! A Fistful of Family Card Games

1p - 20p
6.76 (BGG average)

The Bloody Inn

1p - 4p
60 minutes
6.99 (BGG average)
Mechanisms: Card Drafting | End Game Bonuses | Hand Management | Income | Ownership | Simulation | Solo / Solitaire Game

Blueprints

2p - 4p
30 minutes
6.83 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Set Collection

Bohnanza

2p - 7p
45 minutes
7.04 (BGG average)
Mechanisms: Hand Management | Melding and Splaying | Negotiation | Set Collection | Trading

Braggart

2p - 6p
30 minutes
6.34 (BGG average)
Mechanisms: Card Drafting | Hand Management | Set Collection | Storytelling | Take That

Brick Work

2p
30 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Worker Placement

Burgle Bros.

1p - 4p
90 minutes
7.54 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers

Call of Cthulhu: Collectible Card Game

2p
30 minutes
6.86 (BGG average)
Mechanisms: Card Drafting | Hand Management

Camel Up

2p - 8p
30 minutes
7.04 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up

Camel Up Cards

2p - 6p
60 minutes
6.71 (BGG average)
Mechanisms: Betting and Bluffing | Hand Management

The Captain Is Dead

2p - 7p
90 minutes
7.15 (BGG average)
Mechanisms: Action Points | Area Movement | Card Drafting | Cooperative Game | Hand Management | Variable Player Powers

Car Wars Deluxe Edition

2p - 8p
45 minutes
6.4 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide/Push | Square Grid | Variable Player Powers

Carcassonne

2p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Area Majority / Influence | Map Addition | Tile Placement

Carcassonne: Star Wars

2p - 5p
35 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Tile Placement

Card City XL

1p - 4p
60 minutes
6.42 (BGG average)
Mechanisms: Card Drafting | I Cut, You Choose | Tile Placement

Carpet Golf

2p
90 minutes
6.0 (BGG average)
Mechanisms: Area Movement | Modular Board | Simulation

The Castles of Burgundy

2p - 4p
90 minutes
8.13 (BGG average)
Mechanisms: Dice Rolling | Grid Coverage | Hexagon Grid | Set Collection | Tile Placement | Turn Order: Stat-Based | Worker Placement with Dice Workers

Castles of Mad King Ludwig

1p - 4p
90 minutes
7.56 (BGG average)
Mechanisms: Card Drafting | End Game Bonuses | I Cut, You Choose | Increase Value of Unchosen Resources | Pattern Building | Set Collection | Tile Placement | Turn Order: Progressive

Caverna: The Cave Farmers

1p - 7p
210 minutes
8.02 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement

Centauri Saga

1p - 4p
90 minutes
6.59 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Hand Management | Modular Board

Chimera Station

2p - 4p
90 minutes
7.3 (BGG average)
Mechanisms: Tile Placement | Turn Order: Claim Action | Variable Player Powers | Worker Placement | Worker Placement, Different Worker Types

Chrononauts

1p - 6p
30 minutes
6.19 (BGG average)
Mechanisms: Hand Management | Modular Board | Push Your Luck | Solo / Solitaire Game

Cluedo: Sherlock Edition

2p - 6p
45 minutes
5.67 (BGG average)
Mechanisms: Deduction | Dice Rolling | Grid Movement | Memory | Roll / Spin and Move | Square Grid

Codenames

2p - 8p
15 minutes
7.61 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game

Codenames: Pictures

2p - 8p
15 minutes
7.26 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game

Corrupted Kingdoms

2p - 6p
60 minutes
5.75 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement

Coup: The Resistance Universe

2p - 6p
15 minutes
7.0 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers

Cuba

2p - 5p
120 minutes
7.14 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Market | Variable Phase Order | Voting

Dalek Dice

2p - 99p
20 minutes
5.89 (BGG average)
Mechanisms: Dice Rolling

Darkrock Ventures

1p - 5p
45 minutes
6.84 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement

Dead of Winter: A Crossroads Game

2p - 5p
120 minutes
7.57 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Variable Player Powers | Voting

Deckscape: Behind the Curtain

1p - 6p
90 minutes
7.01 (BGG average)
Mechanisms: Cooperative Game | Real-Time

Delve

2p - 4p
60 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Storytelling | Tile Placement | Variable Player Powers

Diary of a Wimpy Kid: Zoo-Wee Mama Card Game

2p - 6p
20 minutes
5.11 (BGG average)
Mechanisms: Trick-taking

Dice City

1p - 4p
60 minutes
6.77 (BGG average)
Mechanisms: Dice Rolling | Take That

Diesel Demolition Derby

2p - 6p
30 minutes
6.02 (BGG average)
Mechanisms: Card Drafting | Hand Management | Simultaneous Action Selection

Discworld: Ankh-Morpork

2p - 4p
60 minutes
7.23 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Take That

Doctor Who and the Dalek Spinomatic game

2p - 4p
3.6 (BGG average)
Mechanisms: Roll / Spin and Move

Doctor Who DVD Board Game

2p - 4p
60 minutes
5.76 (BGG average)
Mechanisms: Roll / Spin and Move

Doctor Who: Battle for the Universe

2p - 4p
45 minutes
4.58 (BGG average)
Mechanisms: Roll / Spin and Move | Variable Player Powers

Doctor Who: Battle to Save the Universe

2p - 6p
30 minutes
3.71 (BGG average)
Mechanisms: Pick-up and Deliver

Doctor Who: Exterminate! The Miniatures Game

2p - 4p
60 minutes
7.26 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Variable Player Powers

Doctor Who: The Card Game

2p - 4p
60 minutes
5.72 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Hand Management | Secret Unit Deployment | Take That

Doctor Who: The Game of Time & Space

2p - 6p
90 minutes
5.37 (BGG average)
Mechanisms: Set Collection

Doctor Who: The Interactive Electronic Board Game

2p - 6p
4.54 (BGG average)
Mechanisms: Set Collection

Doctor Who: The Time Travelling Action Game

2p - 6p
4.85 (BGG average)

Doctor Who: Time Clash – Starter Set

2p - 4p
20 minutes
5.16 (BGG average)

Doctor Who: Time of the Daleks

2p - 4p
120 minutes
7.07 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Modular Board

Dominion

2p - 4p
30 minutes
7.62 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That | Variable Set-up

The Doom That Came to Atlantic City

2p - 4p
45 minutes
6.0 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Roll / Spin and Move | Take That | Trading | Variable Player Powers

Dragon Punch

2p
10 minutes
6.09 (BGG average)
Mechanisms: Hand Management | Rock-Paper-Scissors | Simultaneous Action Selection

Dungeon Petz

2p - 4p
90 minutes
7.47 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Simultaneous Action Selection | Worker Placement

Dungeon Roll

1p - 4p
15 minutes
6.12 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers

DungeonQuest

1p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Push Your Luck | Rock-Paper-Scissors | Role Playing | Tile Placement | Variable Player Powers

Elder Sign

1p - 8p
90 minutes
6.98 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers

Endangered Orphans of Condyle Cove

1p - 4p
30 minutes
6.38 (BGG average)
Mechanisms: Modular Board | Player Elimination | Push Your Luck | Take That

English Quest

2p - 6p
4.91 (BGG average)

Epic Card Game

2p - 4p
40 minutes
6.46 (BGG average)
Mechanisms: Card Drafting | Hand Management | Take That

Escape the Dark Castle

1p - 4p
45 minutes
7.59 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Paper-and-Pencil | Push Your Luck | Role Playing | Solo / Solitaire Game | Storytelling

Escape: The Curse of the Temple

1p - 5p
10 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement

Evolution

2p - 6p
60 minutes
7.13 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Simultaneous Action Selection | Take That

Evolution: Climate

2p - 6p
60 minutes
7.62 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive

Evolution: The Beginning

2p - 5p
30 minutes
6.69 (BGG average)
Mechanisms: Hand Management | Simulation

Exoplanets

2p - 4p
60 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Hand Management | Tile Placement

Exploding Kittens

2p - 5p
15 minutes
6.04 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That

Exploding Kittens: NSFW Deck

2p - 5p
20 minutes
6.22 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That

Extra! Extra!

2p - 6p
150 minutes
6.72 (BGG average)
Mechanisms: Auction/Bidding | Set Collection | Tile Placement | Worker Placement

Firefly Adventures: Brigands and Browncoats

1p - 5p
120 minutes
7.09 (BGG average)
Mechanisms: Cooperative Game | Role Playing | Time Track | Variable Player Powers

Firefly Fluxx

2p - 6p
30 minutes
6.68 (BGG average)
Mechanisms: Hand Management | Set Collection

Firefly: Fistful of Credits

2p - 4p
60 minutes
5.33 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Roll / Spin and Move

Firefly: The Game

1p - 4p
240 minutes
7.39 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers

Flash Point: Fire Rescue

2p - 6p
45 minutes
7.2 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers

Flip City

1p - 4p
50 minutes
6.33 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Push Your Luck | Sudden Death Ending

Forbidden Desert

2p - 5p
45 minutes
7.14 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Square Grid | Variable Player Powers

Fortune and Glory: The Cliffhanger Game

1p - 8p
240 minutes
7.1 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Push Your Luck | Roll / Spin and Move | Variable Player Powers

Fürstenfeld

2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Commodity Speculation | Hand Management

Fury of Dracula (Third/Fourth Edition)

2p - 5p
180 minutes
7.5 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Resource to Move | Secret Unit Deployment | Team-Based Game | Variable Player Powers

Galaxy Trucker

2p - 4p
60 minutes
7.4 (BGG average)
Mechanisms: Dice Rolling | Events | Real-Time | Relative Movement | Team-Based Game | Tile Placement | Track Movement

The Gallerist

1p - 4p
150 minutes
8.05 (BGG average)
Mechanisms: Commodity Speculation | Investment | Set Collection | Solo / Solitaire Game | Worker Placement

A Game of Thrones: Hand of the King

2p - 4p
30 minutes
6.68 (BGG average)
Mechanisms: Card Drafting | Grid Movement | Set Collection

Ghostel

2p - 4p
60 minutes
7.2 (BGG average)
Mechanisms: Dice Rolling | Worker Placement

Go: The International Travel Game

2p - 6p
60 minutes
5.68 (BGG average)
Mechanisms: Pick-up and Deliver | Point to Point Movement | Roll / Spin and Move | Set Collection

Gormenghast: The Board Game

2p - 4p
60 minutes
5.78 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Pick-up and Deliver | Tile Placement

The Great Dinosaur Rush

2p - 5p
60 minutes
7.09 (BGG average)
Mechanisms: Set Collection | Stock Holding

Grifters

2p - 4p
30 minutes
6.79 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Take That

Hanabi

2p - 5p
25 minutes
7.08 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Roles with Asymmetric Information | Set Collection

Have I Got News For You

2p
4.33 (BGG average)
Mechanisms: Roll / Spin and Move

Helionox: Deluxe Edition

1p - 4p
90 minutes
7.37 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement

Helionox: The Last Sunset

1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement

Hero Realms

2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Take That

The Hieroglyphs Game

2p - 8p
20 minutes
3.98 (BGG average)
Mechanisms: Pattern Building | Roll / Spin and Move | Set Collection

House of Borgia

2p - 6p
30 minutes
6.64 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling

Island Hopper

2p - 6p
45 minutes
5.63 (BGG average)
Mechanisms: Auction/Bidding | Pick-up and Deliver | Set Collection

The Island of Doctor Necreaux: Second Edition

1p - 4p
90 minutes
6.37 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Push Your Luck | Simultaneous Action Selection | Variable Player Powers

Islebound: Kickstarter Edition

2p - 4p
120 minutes
7.53 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Worker Placement

Jaipur

2p
30 minutes
7.51 (BGG average)
Mechanisms: Card Drafting | Hand Management | Market | Score-and-Reset Game | Set Collection

Kakerlakenpoker Royal

2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game

Keyflower

2p - 6p
120 minutes
7.79 (BGG average)
Mechanisms: Auction/Bidding | Auction: Fixed Placement | Constrained Bidding | End Game Bonuses | Hexagon Grid | Memory | Modular Board | Multiple-Lot Auction | Network and Route Building | Ownership | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types

King of New York

2p - 6p
40 minutes
6.95 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Die Icon Resolution | King of the Hill | Player Elimination | Push Your Luck | Re-rolling and Locking | Take That

Kingdomino

2p - 4p
15 minutes
7.35 (BGG average)
Mechanisms: Card Drafting | Tile Placement

Last Will

2p - 5p
75 minutes
7.19 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement

Legendary Encounters: A Firefly Deck Building Game

1p - 5p
90 minutes
7.15 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Solo / Solitaire Game

Legendary Encounters: A Predator Deck Building Game

1p - 5p
45 minutes
7.45 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Deck, Bag, and Pool Building | Player Elimination

Legendary: Buffy The Vampire Slayer

1p - 5p
60 minutes
7.64 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Deck, Bag, and Pool Building

Letters from Whitechapel

2p - 6p
60 minutes
7.4 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game

Lewis & Clark

1p - 5p
120 minutes
7.49 (BGG average)
Mechanisms: Action Retrieval | Card Drafting | Hand Management | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement

Libertalia

2p - 6p
60 minutes
7.16 (BGG average)
Mechanisms: Action Queue | Hand Management | Set Collection | Simultaneous Action Selection | Variable Phase Order

London (Second Edition)

2p - 4p
90 minutes
7.6 (BGG average)
Mechanisms: Action Queue | Card Drafting | Hand Management | Loans

Loop Inc.

2p - 4p
40 minutes
6.4 (BGG average)
Mechanisms: Action Queue | Hand Management

Looting Atlantis

2p - 4p
30 minutes
6.67 (BGG average)
Mechanisms: Action Points | Area Movement | Card Drafting | Set Collection

The Lord of the Rings: The Card Game

1p - 2p
60 minutes
7.65 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up

Love Letter

2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Hand Management | Player Elimination | Score-and-Reset Game

Love Letter: Batman

2p - 4p
20 minutes
7.27 (BGG average)
Mechanisms: Hand Management | Player Elimination

Lunarchitects

1p - 5p
60 minutes
7.29 (BGG average)
Mechanisms: Grid Movement | Rondel | Set Collection | Tile Placement | Time Track | Variable Phase Order

Luxor

2p - 4p
45 minutes
7.21 (BGG average)
Mechanisms: Hand Management | Modular Board | Race | Set Collection

Machi Koro

2p - 4p
30 minutes
6.63 (BGG average)
Mechanisms: Dice Rolling | Random Production

Market Meltdown

2p - 4p
40 minutes
4.25 (BGG average)
Mechanisms: Roll / Spin and Move

Mascarade

2p - 13p
30 minutes
6.62 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers

Melee

2p - 4p
20 minutes
5.82 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Simultaneous Action Selection | Take That | Variable Player Powers

The Metagame

2p - 50p
10 minutes
6.67 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection | Voting

[microfilms]

2p - 6p
30 minutes
5.92 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game

Monopoly: Doctor Who

2p - 8p
90 minutes
5.23 (BGG average)
Mechanisms: Auction/Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading

Monopoly: Isle of Wight Edition

2p - 6p
60 minutes
4.62 (BGG average)
Mechanisms: Auction/Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading

Monty Python Fluxx

2p - 6p
40 minutes
6.06 (BGG average)
Mechanisms: Hand Management | Set Collection | Singing

Museum Rush

2p - 4p
60 minutes
6.66 (BGG average)
Mechanisms: Push Your Luck | Take That | Tile Placement | Time Track

Mysterium

2p - 7p
42 minutes
7.3 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition

Near and Far

2p - 4p
120 minutes
7.8 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Narrative Choice / Paragraph | Network and Route Building | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Variable Player Powers | Worker Placement

The Networks

1p - 5p
90 minutes
7.21 (BGG average)
Mechanisms: Drafting | End Game Bonuses | Income | Set Collection | Solo / Solitaire Game | Turn Order: Stat-Based

Nimbee

2p - 4p
40 minutes
6.03 (BGG average)
Mechanisms: Action Points | Action Queue | Hand Management

Oh My Goods!

2p - 4p
30 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Hand Management | Push Your Luck | Set Collection

On the Underground: London/Berlin

2p - 5p
60 minutes
7.34 (BGG average)
Mechanisms: Action Points | Action Queue | Network and Route Building | Point to Point Movement

One Zero One

2p
15 minutes
6.48 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management

Onirim (Second Edition)

1p - 2p
15 minutes
7.09 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Hand Management | Move Through Deck | Set Collection | Solo / Solitaire Game

Orc-lympics

2p - 5p
20 minutes
6.49 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Hand Management

Origin

2p - 4p
60 minutes
6.67 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Hand Management | Set Collection

Packet Row

2p - 5p
75 minutes
6.14 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Hand Management | I Cut, You Choose

Pandemic

2p - 4p
45 minutes
7.6 (BGG average)
Mechanisms: Action Points | Cooperative Game | Hand Management | Point to Point Movement | Set Collection | Trading | Variable Player Powers

Patchwork

2p
30 minutes
7.65 (BGG average)
Mechanisms: Card Drafting | Grid Coverage | Income | Square Grid | Tile Placement | Time Track | Victory Points as a Resource

Penguin Brawl: Heroes of Pentarctica

2p - 8p
90 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers

Penny Arcade: The Game – Gamers vs. Evil

2p - 4p
45 minutes
6.49 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Variable Player Powers

Penny Press

2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Worker Placement

Photosynthesis

2p - 4p
60 minutes
7.12 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Bias | End Game Bonuses | Hexagon Grid | Income | Turn Order: Progressive

Pocket Imperium

2p - 4p
45 minutes
6.21 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Modular Board | Simultaneous Action Selection

Pocket Mars

1p - 4p
30 minutes
6.53 (BGG average)
Mechanisms: Area Majority / Influence | Drafting | Hand Management | Solo / Solitaire Game

Port Royal

2p - 5p
50 minutes
7.13 (BGG average)
Mechanisms: Card Drafting | Contracts | Push Your Luck | Set Collection

Port Royal: Unterwegs!

2p - 4p
30 minutes
6.57 (BGG average)
Mechanisms: Card Drafting | Push Your Luck | Set Collection

Portal: The Uncooperative Cake Acquisition Game

2p - 4p
45 minutes
6.25 (BGG average)
Mechanisms: Area Majority / Influence | Modular Board

Posthuman

1p - 4p
120 minutes
6.51 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers

Power Grid

2p - 6p
120 minutes
7.85 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based

The Prodigals Club

2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Action Points | Hand Management | Highest-Lowest Scoring | Worker Placement

QI the Board Game

2p - 6p
60 minutes
4.6 (BGG average)
Mechanisms: Roll / Spin and Move

The Quacks of Quedlinburg

2p - 4p
45 minutes
7.83 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Dice Rolling | Push Your Luck | Variable Set-up

Quadropolis

2p - 4p
60 minutes
7.28 (BGG average)
Mechanisms: Hand Management | Pattern Building | Set Collection | Tile Placement

Queen's Architect

2p - 4p
60 minutes
6.9 (BGG average)
Mechanisms: Point to Point Movement | Rondel | Set Collection | Worker Placement

Queendomino

2p - 4p
25 minutes
7.26 (BGG average)
Mechanisms: Card Drafting | Enclosure | Tile Placement | Variable Phase Order

Qwirkle

2p - 4p
45 minutes
6.78 (BGG average)
Mechanisms: Hand Management | Pattern Building | Tile Placement

Raise Your Goblets

2p - 12p
45 minutes
6.13 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers

Rattle, Battle, Grab the Loot

2p - 5p
60 minutes
6.17 (BGG average)
Mechanisms: Dice Rolling | Measurement Movement

[redacted]

2p - 6p
45 minutes
6.19 (BGG average)
Mechanisms: Area Movement | Hand Management | Hidden Roles | Rock-Paper-Scissors | Team-Based Game

Risk: Star Wars – The Clone Wars Edition

2p - 4p
120 minutes
6.02 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling

Risk: The Dalek Invasion of Earth

2p - 5p
120 minutes
6.13 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Campaign / Battle Card Driven | Dice Rolling | Player Elimination

Roll for the Galaxy

2p - 5p
45 minutes
7.67 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | Follow | Simultaneous Action Selection | Variable Phase Order | Variable Player Powers

Roll Player

1p - 4p
90 minutes
7.52 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Drafting | Role Playing | Set Collection | Variable Player Powers

Samara

2p - 5p
50 minutes
6.27 (BGG average)
Mechanisms: Time Track

Santorini

2p - 4p
20 minutes
7.47 (BGG average)
Mechanisms: Race | Square Grid | Team-Based Game | Three Dimensional Movement | Variable Player Powers

Scene It? 007

2p - 4p
30 minutes
5.73 (BGG average)
Mechanisms: Roll / Spin and Move

Scene It? Doctor Who

2p - 12p
30 minutes
5.5 (BGG average)
Mechanisms: Roll / Spin and Move

Scene It? Harry Potter Second Edition

2p - 12p
60 minutes
5.42 (BGG average)
Mechanisms: Roll / Spin and Move

Scooby-Doo! Mystery Mansion Game

2p - 4p
20 minutes
4.23 (BGG average)
Mechanisms: Memory | Pattern Building | Roll / Spin and Move

Scoop!

2p - 4p
45 minutes
5.7 (BGG average)
Mechanisms: Set Collection

The Secret of Monte Cristo

2p - 4p
60 minutes
6.17 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Variable Phase Order

Shadowstar Corsairs

2p - 5p
150 minutes
7.13 (BGG average)
Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers

Sherlock Holmes Consulting Detective

1p - 8p
120 minutes
7.72 (BGG average)
Mechanisms: Cooperative Game | Narrative Choice / Paragraph | Solo / Solitaire Game | Storytelling

Small World

2p - 5p
80 minutes
7.26 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource

Space Hulk

2p - 4p
45 minutes
7.47 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Modular Board

Space Hulk: Death Angel – The Card Game

1p - 6p
60 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers

Spirits of the Rice Paddy

2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Card Drafting | Enclosure | Simultaneous Action Selection | Tile Placement | Worker Placement

Splendor

2p - 4p
30 minutes
7.45 (BGG average)
Mechanisms: Card Drafting | Contracts | Race | Set Collection

Star Realms

2p
20 minutes
7.58 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That

Star Realms: Frontiers

1p - 4p
45 minutes
8.01 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Deck, Bag, and Pool Building | Player Elimination | Solo / Solitaire Game | Take That

Star Trek Customizable Card Game

2p
45 minutes
6.11 (BGG average)
Mechanisms: Hand Management | Set Collection

Star Trek: The Next Generation

2p - 6p
45 minutes
3.2 (BGG average)
Mechanisms: Roll / Spin and Move

Star Wars: Escape From The Death Star

1p - 4p
60 minutes
5.66 (BGG average)
Mechanisms: Cooperative Game

Star Wars: Imperial Assault

1p - 5p
120 minutes
8.01 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Team-Based Game | Variable Player Powers

Star Wars: Saga Edition Chess Set

2p
60 minutes
7.14 (BGG average)
Mechanisms: Grid Movement | Pattern Movement | Square Grid | Static Capture

Star Wars: Star Warriors

2p - 6p
120 minutes
6.88 (BGG average)
Mechanisms: Action Queue | Hexagon Grid | Simultaneous Action Selection

Star Wars: X-Wing Miniatures Game

2p
45 minutes
7.69 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers

Steal This Game

2p
5 minutes
5.64 (BGG average)
Mechanisms: Dice Rolling | Memory

Steampunk Rally

2p - 8p
60 minutes
7.22 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Modular Board | Race | Simultaneous Action Selection | Variable Player Powers

A Study in Emerald (Second Edition)

2p - 5p
60 minutes
6.94 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Card Drafting | Deck, Bag, and Pool Building | Hand Management | Point to Point Movement | Team-Based Game

Sun Tzu

2p
30 minutes
7.05 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Card Play Conflict Resolution | Force Commitment | Simultaneous Action Selection | Tug of War | Variable Set-up

Super Motherload

2p - 4p
75 minutes
7.39 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Tile Placement | Variable Player Powers

SUPERHOT: The Card Game

1p - 3p
40 minutes
6.4 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Deck, Bag, and Pool Building | Hand Management

Sushi Go!

2p - 5p
15 minutes
7.05 (BGG average)
Mechanisms: Card Drafting | Drafting | End Game Bonuses | Hand Management | Set Collection | Simultaneous Action Selection

Talisman

2p - 6p
240 minutes
6.35 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers

Terror in Meeple City

2p - 4p
45 minutes
6.85 (BGG average)
Mechanisms: Area Movement | Flicking | Set Collection | Stacking and Balancing | Variable Player Powers

Tesla vs. Edison: War of Currents

2p - 5p
90 minutes
6.71 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers

Tessen

2p
15 minutes
6.59 (BGG average)
Mechanisms: Hand Management | Set Collection

Thrash'n Roll

2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement

Thunderbirds

1p - 4p
60 minutes
7.56 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers

Ticket to Ride: 10th Anniversary

2p - 5p
60 minutes
8.27 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Set Collection

Ticket to Ride: Europe

2p - 5p
60 minutes
7.55 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Push Your Luck | Set Collection

Tiny Epic Defenders

1p - 4p
30 minutes
6.29 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Campaign / Battle Card Driven | Cooperative Game | Solo / Solitaire Game | Variable Player Powers

Tiny Epic Galaxies

1p - 5p
45 minutes
7.37 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Dice Rolling | End Game Bonuses | Follow | Re-rolling and Locking | Solo / Solitaire Game | Track Movement | Variable Phase Order | Variable Player Powers

Tiny Epic Kingdoms

2p - 5p
45 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Follow | Take That | Variable Phase Order | Variable Player Powers | Worker Placement

Tiny Epic Mechs

1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers

Tiny Epic Quest

1p - 4p
60 minutes
7.05 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Modular Board | Push Your Luck

Tiny Epic Western

1p - 4p
45 minutes
6.68 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement

Tiny Epic Zombies: Deluxe Edition

1p - 5p
30 minutes
7.25 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers

Tomb Raider Collectible Card Game

1p - 4p
45 minutes
6.12 (BGG average)

Train Heist

2p - 4p
60 minutes
6.51 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Pick-up and Deliver | Trading | Variable Player Powers

Transformers Adventure Game

2p - 4p
30 minutes
4.32 (BGG average)
Mechanisms: Dice Rolling | Roll / Spin and Move

Trick or Treat

2p - 6p
45 minutes
6.97 (BGG average)
Mechanisms: Set Collection

Trivial Pursuit DVD: Star Wars Saga Edition

2p - 6p
90 minutes
5.93 (BGG average)
Mechanisms: Roll / Spin and Move

Trivial Pursuit: Doctor Who

2p - 6p
5.63 (BGG average)
Mechanisms: Roll / Spin and Move

Trivial Pursuit: DVD – The Lord Of The Rings Trilogy Edition

2p - 4p
90 minutes
5.85 (BGG average)
Mechanisms: Roll / Spin and Move

Tsuro of the Seas

2p - 8p
40 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Network and Route Building | Player Elimination | Tile Placement

Unexploded Cow

2p - 6p
25 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Set Collection

Unlock!: Escape Adventures

2p - 6p
75 minutes
7.42 (BGG average)
Mechanisms: Cooperative Game | Scenario / Mission / Campaign Game | Storytelling

UNO

2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Hand Management | Lose a Turn | Matching | Take That

Urban Myth

2p - 6p
45 minutes
3.38 (BGG average)

Vast: The Crystal Caverns

1p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Modular Board | Role Playing | Secret Unit Deployment | Tile Placement | Variable Player Powers

Villages of Valeria

1p - 5p
60 minutes
7.07 (BGG average)
Mechanisms: Card Drafting | Follow | Hand Management

Watson & Holmes: From the Diaries of 221B

2p - 7p
75 minutes
7.35 (BGG average)
Mechanisms: Auction/Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers

Welcome to the Dungeon

2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck

Whitehall Mystery

2p - 4p
60 minutes
7.59 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game

World of Tanks: Rush

2p - 5p
30 minutes
5.94 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management

XCOM: The Board Game

1p - 4p
120 minutes
7.06 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers

Yahtzee: Doctor Who Collector's Edition

2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Push Your Luck | Re-rolling and Locking | Set Collection

Zombie 15'

2p - 4p
15 minutes
6.86 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Variable Player Powers