Adam J Purcell

Tabletop Games - Mechanisms List

  1. Acting
  2. Action / Movement Programming
  3. Action Point Allowance System
  4. Area Control / Area Influence
  5. Area Enclosure
  6. Area Movement
  7. Auction/Bidding
  8. Betting/Wagering
  9. Campaign / Battle Card Driven
  10. Card Drafting
  11. Commodity Speculation
  12. Cooperative Play
  13. Deck / Pool Building
  14. Dice Rolling
  15. Grid Movement
  16. Hand Management
  17. Hex-and-Counter
  18. Hidden Traitor
  19. Memory
  20. Modular Board
  21. Paper-and-Pencil
  22. Partnerships
  23. Pattern Building
  24. Pattern Recognition
  25. Pick-up and Deliver
  26. Player Elimination
  27. Point to Point Movement
  28. Press Your Luck
  29. Rock-Paper-Scissors
  30. Role Playing
  31. Roll / Spin and Move
  32. Rondel
  33. Route/Network Building
  34. Secret Unit Deployment
  35. Set Collection
  36. Simulation
  37. Simultaneous Action Selection
  38. Singing
  39. Stock Holding
  40. Storytelling
  41. Take That
  42. Tile Placement
  43. Time Track
  44. Trading
  45. Trick-taking
  46. Variable Phase Order
  47. Variable Player Powers
  48. Voting
  49. Worker Placement