Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Mechanism = Hand Management

Games List

100 Swords: The Blue Mammoth's Dungeon

1p - 2p
25 minutes
6.67 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management

100 Swords: The Red Dragon's Dungeon

1p - 2p
25 minutes
6.68 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management

7 Wonders

2p - 7p
30 minutes
7.75 (BGG average)
Mechanisms: Drafting | Hand Management | Set Collection | Simultaneous Action Selection | Variable Player Powers

The 7th Continent

1p - 4p
1000 minutes
8.13 (BGG average)
Mechanisms: Cooperative Game | Grid Movement | Hand Management | Map Addition | Modular Board | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers

Arcadia

2p - 4p
60 minutes
5.82 (BGG average)
Mechanisms: Hand Management | Set Collection | Simulation

Back to the Future: An Adventure Through Time

2p - 4p
30 minutes
5.81 (BGG average)
Mechanisms: Hand Management

Bears vs Babies

2p - 5p
20 minutes
5.51 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That

Biblios

2p - 4p
30 minutes
7.19 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Card Drafting | Commodity Speculation | Hand Management | Set Collection

The Bloody Inn

1p - 4p
60 minutes
6.99 (BGG average)
Mechanisms: Card Drafting | End Game Bonuses | Hand Management | Income | Ownership | Simulation | Solo / Solitaire Game

Bohnanza

2p - 7p
45 minutes
7.04 (BGG average)
Mechanisms: Hand Management | Melding and Splaying | Negotiation | Set Collection | Trading

Braggart

2p - 6p
30 minutes
6.34 (BGG average)
Mechanisms: Card Drafting | Hand Management | Set Collection | Storytelling | Take That

Call of Cthulhu: Collectible Card Game

2p
30 minutes
6.86 (BGG average)
Mechanisms: Card Drafting | Hand Management

Camel Up Cards

2p - 6p
60 minutes
6.71 (BGG average)
Mechanisms: Betting and Bluffing | Hand Management

The Captain Is Dead

2p - 7p
90 minutes
7.15 (BGG average)
Mechanisms: Action Points | Area Movement | Card Drafting | Cooperative Game | Hand Management | Variable Player Powers

Centauri Saga

1p - 4p
90 minutes
6.59 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Hand Management | Modular Board

Chrononauts

1p - 6p
30 minutes
6.19 (BGG average)
Mechanisms: Hand Management | Modular Board | Push Your Luck | Solo / Solitaire Game

Cuba

2p - 5p
120 minutes
7.14 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Market | Variable Phase Order | Voting

Dead of Winter: A Crossroads Game

2p - 5p
120 minutes
7.57 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Variable Player Powers | Voting

Diesel Demolition Derby

2p - 6p
30 minutes
6.02 (BGG average)
Mechanisms: Card Drafting | Hand Management | Simultaneous Action Selection

Discworld: Ankh-Morpork

2p - 4p
60 minutes
7.23 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Take That

Doctor Who: The Card Game

2p - 4p
60 minutes
5.72 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Hand Management | Secret Unit Deployment | Take That

Dominion

2p - 4p
30 minutes
7.62 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That | Variable Set-up

The Doom That Came to Atlantic City

2p - 4p
45 minutes
6.0 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Roll / Spin and Move | Take That | Trading | Variable Player Powers

Dragon Punch

2p
10 minutes
6.09 (BGG average)
Mechanisms: Hand Management | Rock-Paper-Scissors | Simultaneous Action Selection

Dungeon Petz

2p - 4p
90 minutes
7.47 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Simultaneous Action Selection | Worker Placement

Dungeon Roll

1p - 4p
15 minutes
6.12 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers

Epic Card Game

2p - 4p
40 minutes
6.46 (BGG average)
Mechanisms: Card Drafting | Hand Management | Take That

Evolution

2p - 6p
60 minutes
7.13 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Simultaneous Action Selection | Take That

Evolution: Climate

2p - 6p
60 minutes
7.62 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive

Evolution: The Beginning

2p - 5p
30 minutes
6.69 (BGG average)
Mechanisms: Hand Management | Simulation

Exoplanets

2p - 4p
60 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Hand Management | Tile Placement

Exploding Kittens

2p - 5p
15 minutes
6.04 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That

Exploding Kittens: NSFW Deck

2p - 5p
20 minutes
6.22 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That

Firefly Fluxx

2p - 6p
30 minutes
6.68 (BGG average)
Mechanisms: Hand Management | Set Collection

Firefly: Fistful of Credits

2p - 4p
60 minutes
5.33 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Roll / Spin and Move

Forbidden Desert

2p - 5p
45 minutes
7.14 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Square Grid | Variable Player Powers

Friday

1p
25 minutes
7.14 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Push Your Luck | Solo / Solitaire Game

Fürstenfeld

2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Commodity Speculation | Hand Management

Get Bit! Deluxe Tin Edition

3p - 6p
20 minutes
6.15 (BGG average)
Mechanisms: Hand Management | Player Elimination | Relative Movement | Simultaneous Action Selection

Gormenghast: The Board Game

2p - 4p
60 minutes
5.78 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Pick-up and Deliver | Tile Placement

Grifters

2p - 4p
30 minutes
6.79 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Take That

Hanabi

2p - 5p
25 minutes
7.08 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Roles with Asymmetric Information | Set Collection

Helionox: Deluxe Edition

1p - 4p
90 minutes
7.37 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement

Helionox: The Last Sunset

1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement

Hero Realms

2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Take That

Ivor the Engine

3p - 5p
60 minutes
6.43 (BGG average)
Mechanisms: Area Movement | Hand Management | Pick-up and Deliver

Jaipur

2p
30 minutes
7.51 (BGG average)
Mechanisms: Card Drafting | Hand Management | Market | Score-and-Reset Game | Set Collection

Joking Hazard

3p - 10p
90 minutes
6.4 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection

Kakerlakenpoker Royal

2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game

Kill the Overlord

4p - 8p
45 minutes
5.93 (BGG average)
Mechanisms: Hand Management | Income | Take That | Variable Player Powers

Last Will

2p - 5p
75 minutes
7.19 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement

Lewis & Clark

1p - 5p
120 minutes
7.49 (BGG average)
Mechanisms: Action Retrieval | Card Drafting | Hand Management | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement

Libertalia

2p - 6p
60 minutes
7.16 (BGG average)
Mechanisms: Action Queue | Hand Management | Set Collection | Simultaneous Action Selection | Variable Phase Order

Locke & Key: The Game

3p - 6p
30 minutes
6.3 (BGG average)
Mechanisms: Hand Management

London (Second Edition)

2p - 4p
90 minutes
7.6 (BGG average)
Mechanisms: Action Queue | Card Drafting | Hand Management | Loans

Loop Inc.

2p - 4p
40 minutes
6.4 (BGG average)
Mechanisms: Action Queue | Hand Management

The Lord of the Rings: The Card Game

1p - 2p
60 minutes
7.65 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up

Love Letter

2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Hand Management | Player Elimination | Score-and-Reset Game

Love Letter: Batman

2p - 4p
20 minutes
7.27 (BGG average)
Mechanisms: Hand Management | Player Elimination

Luxor

2p - 4p
45 minutes
7.21 (BGG average)
Mechanisms: Hand Management | Modular Board | Race | Set Collection

The Metagame

2p - 50p
10 minutes
6.67 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection | Voting

[microfilms]

2p - 6p
30 minutes
5.92 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game

Monty Python Fluxx

2p - 6p
40 minutes
6.06 (BGG average)
Mechanisms: Hand Management | Set Collection | Singing

Munchkin Deluxe

3p - 6p
120 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Take That | Variable Player Powers

Mysterium

2p - 7p
42 minutes
7.3 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition

Niagara

3p - 5p
45 minutes
6.48 (BGG average)
Mechanisms: Bias | Hand Management | Pick-up and Deliver | Set Collection | Simultaneous Action Selection

Nimbee

2p - 4p
40 minutes
6.03 (BGG average)
Mechanisms: Action Points | Action Queue | Hand Management

Oh My Goods!

2p - 4p
30 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Hand Management | Push Your Luck | Set Collection

One Zero One

2p
15 minutes
6.48 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management

Onirim (Second Edition)

1p - 2p
15 minutes
7.09 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Hand Management | Move Through Deck | Set Collection | Solo / Solitaire Game

Orc-lympics

2p - 5p
20 minutes
6.49 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Hand Management

Origin

2p - 4p
60 minutes
6.67 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Hand Management | Set Collection

Packet Row

2p - 5p
75 minutes
6.14 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Hand Management | I Cut, You Choose

Pandemic

2p - 4p
45 minutes
7.6 (BGG average)
Mechanisms: Action Points | Cooperative Game | Hand Management | Point to Point Movement | Set Collection | Trading | Variable Player Powers

Penguin Brawl: Heroes of Pentarctica

2p - 8p
90 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers

Penny Arcade: The Game – Gamers vs. Evil

2p - 4p
45 minutes
6.49 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Variable Player Powers

Pocket Mars

1p - 4p
30 minutes
6.53 (BGG average)
Mechanisms: Area Majority / Influence | Drafting | Hand Management | Solo / Solitaire Game

The Prodigals Club

2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Action Points | Hand Management | Highest-Lowest Scoring | Worker Placement

Quadropolis

2p - 4p
60 minutes
7.28 (BGG average)
Mechanisms: Hand Management | Pattern Building | Set Collection | Tile Placement

Qwirkle

2p - 4p
45 minutes
6.78 (BGG average)
Mechanisms: Hand Management | Pattern Building | Tile Placement

Raise Your Goblets

2p - 12p
45 minutes
6.13 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers

RARRR!!

3p - 6p
60 minutes
5.46 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Hand Management | Set Collection

[redacted]

2p - 6p
45 minutes
6.19 (BGG average)
Mechanisms: Area Movement | Hand Management | Hidden Roles | Rock-Paper-Scissors | Team-Based Game

Saboteur

3p - 10p
30 minutes
6.57 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Map Addition | Network and Route Building | Take That | Team-Based Game | Traitor Game

Shadows over Camelot

3p - 7p
80 minutes
7.11 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Team-Based Game | Traitor Game | Variable Player Powers

Sheriff of Nottingham

3p - 5p
60 minutes
7.14 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Card Drafting | Hand Management | Negotiation | Role Playing | Set Collection

Space Hulk: Death Angel – The Card Game

1p - 6p
60 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers

Star Realms

2p
20 minutes
7.58 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That

Star Trek Customizable Card Game

2p
45 minutes
6.11 (BGG average)
Mechanisms: Hand Management | Set Collection

Star Trek: Catan

3p - 4p
75 minutes
7.0 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Modular Board | Network and Route Building | Trading

A Study in Emerald (Second Edition)

2p - 5p
60 minutes
6.94 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Card Drafting | Deck, Bag, and Pool Building | Hand Management | Point to Point Movement | Team-Based Game

Super Motherload

2p - 4p
75 minutes
7.39 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Tile Placement | Variable Player Powers

SUPERHOT: The Card Game

1p - 3p
40 minutes
6.4 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Deck, Bag, and Pool Building | Hand Management

Sushi Go!

2p - 5p
15 minutes
7.05 (BGG average)
Mechanisms: Card Drafting | Drafting | End Game Bonuses | Hand Management | Set Collection | Simultaneous Action Selection

Tesla vs. Edison: War of Currents

2p - 5p
90 minutes
6.71 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers

Tessen

2p
15 minutes
6.59 (BGG average)
Mechanisms: Hand Management | Set Collection

Ticket to Ride: 10th Anniversary

2p - 5p
60 minutes
8.27 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Set Collection

Ticket to Ride: Europe

2p - 5p
60 minutes
7.55 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Push Your Luck | Set Collection

Train Heist

2p - 4p
60 minutes
6.51 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Pick-up and Deliver | Trading | Variable Player Powers

Tsuro of the Seas

2p - 8p
40 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Network and Route Building | Player Elimination | Tile Placement

UNO

2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Hand Management | Lose a Turn | Matching | Take That

Vast: The Crystal Caverns

1p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Modular Board | Role Playing | Secret Unit Deployment | Tile Placement | Variable Player Powers

Villages of Valeria

1p - 5p
60 minutes
7.07 (BGG average)
Mechanisms: Card Drafting | Follow | Hand Management

World of Tanks: Rush

2p - 5p
30 minutes
5.94 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management

XCOM: The Board Game

1p - 4p
120 minutes
7.06 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers