2p - 5p
							
						
						
							20 minutes
						
						
							5.39 (BGG average)
						
						
							Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							30 minutes
						
						
							6.29 (BGG average)
						
						
							Mechanisms: Hand Management | Open Drafting | Set Collection | Storytelling | Take That
						
					
				
			
				
					
						 
						Ca$h 'n Guns: Second Edition
 
					
						
							
								4p - 8p
							
						
						
							30 minutes
						
						
							6.81 (BGG average)
						
						
							Mechanisms: Open Drafting | Player Elimination | Simultaneous Action Selection | Take That | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							45 minutes
						
						
							7.41 (BGG average)
						
						
							Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							15 minutes
						
						
							6.98 (BGG average)
						
						
							Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers
						
					
				
			
				
					
					
						
							
								3p - 6p
							
						
						
							15 minutes
						
						
							6.98 (BGG average)
						
						
							Mechanisms: Memory | Player Elimination | Take That | Variable Player Powers
						
					
				
			
				
					
					
						
							
								1p - 4p
							
						
						
							60 minutes
						
						
							6.72 (BGG average)
						
						
							Mechanisms: Dice Rolling | Solo / Solitaire Game | Take That
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							60 minutes
						
						
							7.25 (BGG average)
						
						
							Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Sudden Death Ending | Take That
						
					
				
			
				
					
						 
						Doctor Who: The Card Game
 
					
						
							
								2p - 4p
							
						
						
							60 minutes
						
						
							5.68 (BGG average)
						
						
							Mechanisms: Area Majority / Influence | Hand Management | Open Drafting | Secret Unit Deployment | Take That
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							30 minutes
						
						
							7.6 (BGG average)
						
						
							Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Open Drafting | Take That | Variable Set-up
						
					
				
			
				
					
						 
						The Doom That Came to Atlantic City
 
					
						
							
								2p - 4p
							
						
						
							45 minutes
						
						
							6.01 (BGG average)
						
						
							Mechanisms: Dice Rolling | Hand Management | Roll / Spin and Move | Take That | Trading | Variable Player Powers
						
					
				
			
				
					
					
						
							
								1p - 4p
							
						
						
							120 minutes
						
						
							8.42 (BGG average)
						
						
							Mechanisms: Card Play Conflict Resolution | Deck, Bag, and Pool Building | Delayed Purchase | Force Commitment | Increase Value of Unchosen Resources | Multi-Use Cards | Open Drafting | Race | Solo / Solitaire Game | Tags | Take That | Turn Order: Progressive | Variable Player Powers | Worker Placement
						
					
				
			
				
					
						 
						Endangered Orphans of Condyle Cove
 
					
						
							
								1p - 4p
							
						
						
							30 minutes
						
						
							6.31 (BGG average)
						
						
							Mechanisms: Modular Board | Player Elimination | Push Your Luck | Take That
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							40 minutes
						
						
							6.4 (BGG average)
						
						
							Mechanisms: Closed Drafting | Deck Construction | Hand Management | Player Elimination | Take That
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							60 minutes
						
						
							7.02 (BGG average)
						
						
							Mechanisms: Action Points | Hand Management | Push Your Luck | Simulation | Simultaneous Action Selection | Take That | Turn Order: Progressive
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							60 minutes
						
						
							7.46 (BGG average)
						
						
							Mechanisms: Action Points | Events | Hand Management | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							15 minutes
						
						
							6.07 (BGG average)
						
						
							Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
						
					
				
			
				
					
						 
						Exploding Kittens: NSFW Deck
 
					
						
							
								2p - 5p
							
						
						
							20 minutes
						
						
							6.24 (BGG average)
						
						
							Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That
						
					
				
			
				
					
					
						
							
								1p - 4p
							
						
						
							240 minutes
						
						
							7.38 (BGG average)
						
						
							Mechanisms: Area Movement | Dice Rolling | Open Drafting | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							30 minutes
						
						
							6.7 (BGG average)
						
						
							Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Take That
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							20 minutes
						
						
							7.51 (BGG average)
						
						
							Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Once-Per-Game Abilities | Player Elimination | Take That
						
					
				
			
				
					
					
						
							
								4p - 8p
							
						
						
							45 minutes
						
						
							5.9 (BGG average)
						
						
							Mechanisms: Hand Management | Income | Take That | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							40 minutes
						
						
							6.87 (BGG average)
						
						
							Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							60 minutes
						
						
							7.11 (BGG average)
						
						
							Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order
						
					
				
			
				
					
						 
						Libertalia: Winds of Galecrest
 
					
						
							
								1p - 6p
							
						
						
							60 minutes
						
						
							7.45 (BGG average)
						
						
							Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							90 minutes
						
						
							7.49 (BGG average)
						
						
							Mechanisms: Action Queue | Hand Management | Loans | Open Drafting | Take That
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							20 minutes
						
						
							7.23 (BGG average)
						
						
							Mechanisms: Deduction | Hand Management | Player Elimination | Score-and-Reset Game | Take That
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							20 minutes
						
						
							5.76 (BGG average)
						
						
							Mechanisms: Area Majority / Influence | Area Movement | Auction / Bidding | Simultaneous Action Selection | Take That | Variable Player Powers
						
					
				
			
				
					
					
						
							
								3p - 6p
							
						
						
							120 minutes
						
						
							5.87 (BGG average)
						
						
							Mechanisms: Hand Management | Race | Take That | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							60 minutes
						
						
							6.6 (BGG average)
						
						
							Mechanisms: Push Your Luck | Take That | Tile Placement
						
					
				
			
				
					
					
						
							
								3p - 10p
							
						
						
							30 minutes
						
						
							6.54 (BGG average)
						
						
							Mechanisms: Hand Management | Hidden Roles | Hidden Victory Points | Map Addition | Network and Route Building | Score-and-Reset Game | Take That | Traitor Game
						
					
				
			
				
					
					
						
							
								3p - 7p
							
						
						
							90 minutes
						
						
							7.1 (BGG average)
						
						
							Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Sudden Death Ending | Take That | Team-Based Game | Trading | Traitor Game | Tug of War | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							150 minutes
						
						
							7.05 (BGG average)
						
						
							Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers
						
					
				
			
				
					
					
						
							
								3p - 6p
							
						
						
							90 minutes
						
						
							6.1 (BGG average)
						
						
							Mechanisms: Dice Rolling | Open Drafting | Take That | Trading | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p
							
						
						
							20 minutes
						
						
							7.56 (BGG average)
						
						
							Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Income | Open Drafting | Player Elimination | Tags | Take That | Variable Set-up
						
					
				
			
				
					
					
						
							
								1p - 4p
							
						
						
							45 minutes
						
						
							7.93 (BGG average)
						
						
							Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting | Player Elimination | Solo / Solitaire Game | Take That
						
					
				
			
				
					
					
						
							
								1p - 5p
							
						
						
							45 minutes
						
						
							7.33 (BGG average)
						
						
							Mechanisms: Action Retrieval | Contracts | Dice Rolling | End Game Bonuses | Follow | Open Drafting | Re-rolling and Locking | Solo / Solitaire Game | Take That | Variable Phase Order | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							45 minutes
						
						
							6.54 (BGG average)
						
						
							Mechanisms: Action Drafting | Area Majority / Influence | Area Movement | Auction / Bidding | End Game Bonuses | Follow | Prisoner's Dilemma | Take That | Variable Phase Order | Variable Player Powers | Worker Placement
						
					
				
			
				
					
					
						
							
								1p - 4p
							
						
						
							60 minutes
						
						
							6.7 (BGG average)
						
						
							Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers | Worker Placement
						
					
				
			
				
					
					
						
							
								2p - 10p
							
						
						
							30 minutes
						
						
							5.47 (BGG average)
						
						
							Mechanisms: Hand Management | Lose a Turn | Matching | Take That
						
					
				
			
				
					
						 
						Vast: The Crystal Caverns
 
					
						
							
								1p - 5p
							
						
						
							150 minutes
						
						
							7.1 (BGG average)
						
						
							Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers