2p - 7p
30 minutes
7.75 (BGG average)
Mechanisms: Drafting | Hand Management | Set Collection | Simultaneous Action Selection | Variable Player Powers
2p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading
1p - 2p
30 minutes
7.54 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Dice Rolling | Push Your Luck | Set Collection | Solo / Solitaire Game
2p - 4p
60 minutes
5.82 (BGG average)
Mechanisms: Hand Management | Set Collection | Simulation
2p - 5p
60 minutes
6.47 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Set Collection
2p - 5p
20 minutes
5.51 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That
1p - 7p
25 minutes
7.02 (BGG average)
Mechanisms: Card Drafting | Drafting | Highest-Lowest Scoring | Set Collection | Simultaneous Action Selection | Solo / Solitaire Game | Tile Placement
2p - 4p
30 minutes
7.19 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Card Drafting | Commodity Speculation | Hand Management | Set Collection
2p - 5p
20 minutes
6.16 (BGG average)
Mechanisms: Enclosure | Set Collection | Tile Placement
2p - 4p
30 minutes
6.83 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Set Collection
2p - 7p
45 minutes
7.04 (BGG average)
Mechanisms: Hand Management | Melding and Splaying | Negotiation | Set Collection | Trading
2p - 6p
30 minutes
6.34 (BGG average)
Mechanisms: Card Drafting | Hand Management | Set Collection | Storytelling | Take That
2p - 4p
90 minutes
8.13 (BGG average)
Mechanisms: Dice Rolling | Grid Coverage | Hexagon Grid | Set Collection | Tile Placement | Turn Order: Stat-Based | Worker Placement with Dice Workers
Castles of Mad King Ludwig
1p - 4p
90 minutes
7.56 (BGG average)
Mechanisms: Card Drafting | End Game Bonuses | I Cut, You Choose | Increase Value of Unchosen Resources | Pattern Building | Set Collection | Tile Placement | Turn Order: Progressive
Doctor Who: The Game of Time & Space
2p - 6p
90 minutes
5.37 (BGG average)
Mechanisms: Set Collection
Doctor Who: The Interactive Electronic Board Game
2p - 6p
4.54 (BGG average)
Mechanisms: Set Collection
2p - 5p
15 minutes
6.04 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
Exploding Kittens: NSFW Deck
2p - 5p
20 minutes
6.22 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That
2p - 6p
150 minutes
6.72 (BGG average)
Mechanisms: Auction/Bidding | Set Collection | Tile Placement | Worker Placement
2p - 6p
30 minutes
6.68 (BGG average)
Mechanisms: Hand Management | Set Collection
2p - 5p
45 minutes
7.14 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Square Grid | Variable Player Powers
1p - 4p
150 minutes
8.05 (BGG average)
Mechanisms: Commodity Speculation | Investment | Set Collection | Solo / Solitaire Game | Worker Placement
A Game of Thrones: Hand of the King
2p - 4p
30 minutes
6.68 (BGG average)
Mechanisms: Card Drafting | Grid Movement | Set Collection
Go: The International Travel Game
2p - 6p
60 minutes
5.68 (BGG average)
Mechanisms: Pick-up and Deliver | Point to Point Movement | Roll / Spin and Move | Set Collection
2p - 5p
60 minutes
7.09 (BGG average)
Mechanisms: Set Collection | Stock Holding
3p - 5p
45 minutes
6.84 (BGG average)
Mechanisms: Card Drafting | Set Collection | Storytelling
2p - 4p
30 minutes
6.79 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Take That
2p - 5p
25 minutes
7.08 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Roles with Asymmetric Information | Set Collection
2p - 8p
20 minutes
3.98 (BGG average)
Mechanisms: Pattern Building | Roll / Spin and Move | Set Collection
2p - 6p
45 minutes
5.63 (BGG average)
Mechanisms: Auction/Bidding | Pick-up and Deliver | Set Collection
2p
30 minutes
7.51 (BGG average)
Mechanisms: Card Drafting | Hand Management | Market | Score-and-Reset Game | Set Collection
2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game
2p - 6p
120 minutes
7.79 (BGG average)
Mechanisms: Auction/Bidding | Auction: Fixed Placement | Constrained Bidding | End Game Bonuses | Hexagon Grid | Memory | Modular Board | Multiple-Lot Auction | Network and Route Building | Ownership | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types
2p - 6p
60 minutes
7.16 (BGG average)
Mechanisms: Action Queue | Hand Management | Set Collection | Simultaneous Action Selection | Variable Phase Order
2p - 4p
30 minutes
6.67 (BGG average)
Mechanisms: Action Points | Area Movement | Card Drafting | Set Collection
1p - 5p
60 minutes
7.29 (BGG average)
Mechanisms: Grid Movement | Rondel | Set Collection | Tile Placement | Time Track | Variable Phase Order
2p - 4p
45 minutes
7.21 (BGG average)
Mechanisms: Hand Management | Modular Board | Race | Set Collection
2p - 8p
90 minutes
5.23 (BGG average)
Mechanisms: Auction/Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading
Monopoly: Isle of Wight Edition
2p - 6p
60 minutes
4.62 (BGG average)
Mechanisms: Auction/Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading
2p - 6p
40 minutes
6.06 (BGG average)
Mechanisms: Hand Management | Set Collection | Singing
2p - 4p
120 minutes
7.8 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Narrative Choice / Paragraph | Network and Route Building | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Variable Player Powers | Worker Placement
1p - 5p
90 minutes
7.21 (BGG average)
Mechanisms: Drafting | End Game Bonuses | Income | Set Collection | Solo / Solitaire Game | Turn Order: Stat-Based
3p - 5p
45 minutes
6.48 (BGG average)
Mechanisms: Bias | Hand Management | Pick-up and Deliver | Set Collection | Simultaneous Action Selection
2p - 4p
30 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Hand Management | Push Your Luck | Set Collection
1p - 2p
15 minutes
7.09 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Hand Management | Move Through Deck | Set Collection | Solo / Solitaire Game
2p - 4p
60 minutes
6.67 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Hand Management | Set Collection
2p - 4p
45 minutes
7.6 (BGG average)
Mechanisms: Action Points | Cooperative Game | Hand Management | Point to Point Movement | Set Collection | Trading | Variable Player Powers
2p - 5p
50 minutes
7.13 (BGG average)
Mechanisms: Card Drafting | Contracts | Push Your Luck | Set Collection
2p - 4p
30 minutes
6.57 (BGG average)
Mechanisms: Card Drafting | Push Your Luck | Set Collection
2p - 4p
60 minutes
7.28 (BGG average)
Mechanisms: Hand Management | Pattern Building | Set Collection | Tile Placement
2p - 4p
60 minutes
6.9 (BGG average)
Mechanisms: Point to Point Movement | Rondel | Set Collection | Worker Placement
3p - 6p
60 minutes
5.46 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Hand Management | Set Collection
1p - 4p
90 minutes
7.52 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Drafting | Role Playing | Set Collection | Variable Player Powers
2p - 4p
45 minutes
5.7 (BGG average)
Mechanisms: Set Collection
3p - 7p
80 minutes
7.11 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Team-Based Game | Traitor Game | Variable Player Powers
3p - 5p
60 minutes
7.14 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Card Drafting | Hand Management | Negotiation | Role Playing | Set Collection
2p - 4p
30 minutes
7.45 (BGG average)
Mechanisms: Card Drafting | Contracts | Race | Set Collection
Star Trek Customizable Card Game
2p
45 minutes
6.11 (BGG average)
Mechanisms: Hand Management | Set Collection
3p - 6p
60 minutes
6.73 (BGG average)
Mechanisms: Commodity Speculation | Set Collection
2p - 4p
75 minutes
7.39 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Tile Placement | Variable Player Powers
2p - 5p
15 minutes
7.05 (BGG average)
Mechanisms: Card Drafting | Drafting | End Game Bonuses | Hand Management | Set Collection | Simultaneous Action Selection
2p - 4p
45 minutes
6.85 (BGG average)
Mechanisms: Area Movement | Flicking | Set Collection | Stacking and Balancing | Variable Player Powers
2p
15 minutes
6.59 (BGG average)
Mechanisms: Hand Management | Set Collection
2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement
1p - 4p
60 minutes
7.56 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers
Ticket to Ride: 10th Anniversary
2p - 5p
60 minutes
8.27 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Set Collection
2p - 5p
60 minutes
7.55 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Push Your Luck | Set Collection
1p - 4p
45 minutes
6.68 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement
2p - 6p
45 minutes
6.97 (BGG average)
Mechanisms: Set Collection
2p - 6p
25 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Set Collection
3p - 5p
60 minutes
6.84 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Set Collection
Yahtzee: Doctor Who Collector's Edition
2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Push Your Luck | Re-rolling and Locking | Set Collection