2p
30 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Worker Placement
Caverna: The Cave Farmers
1p - 7p
210 minutes
8.02 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
2p - 4p
90 minutes
7.3 (BGG average)
Mechanisms: Tile Placement | Turn Order: Claim Action | Variable Player Powers | Worker Placement | Worker Placement, Different Worker Types
2p - 6p
60 minutes
5.75 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement
1p - 5p
45 minutes
6.84 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement
1p
30 minutes
7.29 (BGG average)
Mechanisms: Dice Rolling | Solo / Solitaire Game | Worker Placement | Worker Placement with Dice Workers
2p - 4p
90 minutes
7.47 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Simultaneous Action Selection | Worker Placement
2p - 6p
150 minutes
6.72 (BGG average)
Mechanisms: Auction/Bidding | Set Collection | Tile Placement | Worker Placement
1p - 4p
150 minutes
8.05 (BGG average)
Mechanisms: Commodity Speculation | Investment | Set Collection | Solo / Solitaire Game | Worker Placement
2p - 4p
60 minutes
7.2 (BGG average)
Mechanisms: Dice Rolling | Worker Placement
1p - 4p
90 minutes
7.37 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
Helionox: The Last Sunset
1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
Islebound: Kickstarter Edition
2p - 4p
120 minutes
7.53 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Worker Placement
2p - 6p
120 minutes
7.79 (BGG average)
Mechanisms: Auction/Bidding | Auction: Fixed Placement | Constrained Bidding | End Game Bonuses | Hexagon Grid | Memory | Modular Board | Multiple-Lot Auction | Network and Route Building | Ownership | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types
2p - 5p
75 minutes
7.19 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement
1p - 5p
120 minutes
7.49 (BGG average)
Mechanisms: Action Retrieval | Card Drafting | Hand Management | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement
2p - 4p
120 minutes
7.8 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Narrative Choice / Paragraph | Network and Route Building | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Variable Player Powers | Worker Placement
2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Worker Placement
2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Action Points | Hand Management | Highest-Lowest Scoring | Worker Placement
2p - 4p
60 minutes
6.9 (BGG average)
Mechanisms: Point to Point Movement | Rondel | Set Collection | Worker Placement
Spirits of the Rice Paddy
2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Card Drafting | Enclosure | Simultaneous Action Selection | Tile Placement | Worker Placement
2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement
2p - 5p
45 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Follow | Take That | Variable Phase Order | Variable Player Powers | Worker Placement
1p - 4p
45 minutes
6.68 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement