2p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading
1p - 2p
30 minutes
7.54 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Dice Rolling | Push Your Luck | Set Collection | Solo / Solitaire Game
Alien Uprising: Zothren Invasion
2p - 4p
60 minutes
7.98 (BGG average)
Mechanisms: Card Drafting | Dice Rolling
2p - 5p
60 minutes
6.47 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Set Collection
Assault on Hoth: The Empire Strikes Back
2p
90 minutes
6.96 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Events | Grid Movement | Hexagon Grid | Simulation
3p - 8p
15 minutes
6.95 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers
Betrayal at House on the Hill
3p - 6p
60 minutes
7.06 (BGG average)
Mechanisms: Dice Rolling | Map Addition | Modular Board | Player Elimination | Role Playing | Storytelling | Team-Based Game | Traitor Game | Variable Player Powers
2p - 4p
30 minutes
6.83 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Set Collection
2p
30 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Worker Placement
1p - 4p
90 minutes
7.54 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers
2p - 8p
30 minutes
7.04 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up
2p - 8p
45 minutes
6.4 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide/Push | Square Grid | Variable Player Powers
2p - 5p
35 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Tile Placement
2p - 4p
90 minutes
8.13 (BGG average)
Mechanisms: Dice Rolling | Grid Coverage | Hexagon Grid | Set Collection | Tile Placement | Turn Order: Stat-Based | Worker Placement with Dice Workers
1p - 4p
90 minutes
6.59 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Hand Management | Modular Board
2p - 6p
45 minutes
5.67 (BGG average)
Mechanisms: Deduction | Dice Rolling | Grid Movement | Memory | Roll / Spin and Move | Square Grid
1p
90 minutes
7.79 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Role Playing | Solo / Solitaire Game
2p - 99p
20 minutes
5.89 (BGG average)
Mechanisms: Dice Rolling
1p - 5p
45 minutes
6.84 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement
Dead of Winter: A Crossroads Game
2p - 5p
120 minutes
7.57 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Variable Player Powers | Voting
1p
30 minutes
7.29 (BGG average)
Mechanisms: Dice Rolling | Solo / Solitaire Game | Worker Placement | Worker Placement with Dice Workers
2p - 4p
60 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Storytelling | Tile Placement | Variable Player Powers
1p - 4p
60 minutes
6.77 (BGG average)
Mechanisms: Dice Rolling | Take That
2p - 4p
60 minutes
7.23 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Take That
Doctor Who: Exterminate! The Miniatures Game
2p - 4p
60 minutes
7.26 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Variable Player Powers
Doctor Who: Time of the Daleks
2p - 4p
120 minutes
7.07 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Modular Board
The Doom That Came to Atlantic City
2p - 4p
45 minutes
6.0 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Roll / Spin and Move | Take That | Trading | Variable Player Powers
1p - 4p
15 minutes
6.12 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers
1p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Push Your Luck | Rock-Paper-Scissors | Role Playing | Tile Placement | Variable Player Powers
1p - 8p
90 minutes
6.98 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers
1p - 4p
45 minutes
7.59 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Paper-and-Pencil | Push Your Luck | Role Playing | Solo / Solitaire Game | Storytelling
Escape: The Curse of the Temple
1p - 5p
10 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement
Firefly: Fistful of Credits
2p - 4p
60 minutes
5.33 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Roll / Spin and Move
1p - 4p
240 minutes
7.39 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers
2p - 6p
45 minutes
7.2 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
Fortune and Glory: The Cliffhanger Game
1p - 8p
240 minutes
7.1 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Push Your Luck | Roll / Spin and Move | Variable Player Powers
2p - 4p
60 minutes
7.4 (BGG average)
Mechanisms: Dice Rolling | Events | Real-Time | Relative Movement | Team-Based Game | Tile Placement | Track Movement
2p - 4p
60 minutes
7.2 (BGG average)
Mechanisms: Dice Rolling | Worker Placement
Gormenghast: The Board Game
2p - 4p
60 minutes
5.78 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Pick-up and Deliver | Tile Placement
2p - 6p
30 minutes
6.64 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling
The Island of Doctor Necreaux: Second Edition
1p - 4p
90 minutes
6.37 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Push Your Luck | Simultaneous Action Selection | Variable Player Powers
2p - 6p
40 minutes
6.95 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Die Icon Resolution | King of the Hill | Player Elimination | Push Your Luck | Re-rolling and Locking | Take That
2p - 4p
30 minutes
6.63 (BGG average)
Mechanisms: Dice Rolling | Random Production
3p - 6p
90 minutes
5.87 (BGG average)
Mechanisms: Dice Rolling | Trading | Variable Player Powers
2p - 4p
120 minutes
7.8 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Narrative Choice / Paragraph | Network and Route Building | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Variable Player Powers | Worker Placement
1p - 4p
120 minutes
6.51 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers
The Quacks of Quedlinburg
2p - 4p
45 minutes
7.83 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Dice Rolling | Push Your Luck | Variable Set-up
Rattle, Battle, Grab the Loot
2p - 5p
60 minutes
6.17 (BGG average)
Mechanisms: Dice Rolling | Measurement Movement
Risk: Star Wars – The Clone Wars Edition
2p - 4p
120 minutes
6.02 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling
Risk: The Dalek Invasion of Earth
2p - 5p
120 minutes
6.13 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Campaign / Battle Card Driven | Dice Rolling | Player Elimination
2p - 5p
45 minutes
7.67 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | Follow | Simultaneous Action Selection | Variable Phase Order | Variable Player Powers
1p - 4p
90 minutes
7.52 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Drafting | Role Playing | Set Collection | Variable Player Powers
3p - 7p
80 minutes
7.11 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Team-Based Game | Traitor Game | Variable Player Powers
2p - 5p
80 minutes
7.26 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource
2p - 4p
45 minutes
7.47 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Modular Board
Space Hulk: Death Angel – The Card Game
1p - 6p
60 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers
3p - 6p
90 minutes
6.12 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Take That | Trading | Variable Player Powers
3p - 4p
75 minutes
7.0 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Modular Board | Network and Route Building | Trading
Star Wars: Battle for Endor
1p
60 minutes
6.11 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Grid Movement | Hexagon Grid | Simulation
Star Wars: Imperial Assault
1p - 5p
120 minutes
8.01 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Team-Based Game | Variable Player Powers
Star Wars: X-Wing Miniatures Game
2p
45 minutes
7.69 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers
2p
5 minutes
5.64 (BGG average)
Mechanisms: Dice Rolling | Memory
2p - 8p
60 minutes
7.22 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Modular Board | Race | Simultaneous Action Selection | Variable Player Powers
2p - 6p
240 minutes
6.35 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers
2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement
1p - 4p
60 minutes
7.56 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers
1p - 5p
45 minutes
7.37 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Dice Rolling | End Game Bonuses | Follow | Re-rolling and Locking | Solo / Solitaire Game | Track Movement | Variable Phase Order | Variable Player Powers
1p - 4p
60 minutes
7.05 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Modular Board | Push Your Luck
1p - 4p
45 minutes
6.68 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement
Tiny Epic Zombies: Deluxe Edition
1p - 5p
30 minutes
7.25 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers
Transformers Adventure Game
2p - 4p
30 minutes
4.32 (BGG average)
Mechanisms: Dice Rolling | Roll / Spin and Move
2p - 8p
40 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Network and Route Building | Player Elimination | Tile Placement
2p - 6p
25 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Set Collection
Vast: The Crystal Caverns
1p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Modular Board | Role Playing | Secret Unit Deployment | Tile Placement | Variable Player Powers
1p - 4p
120 minutes
7.06 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers
Yahtzee: Doctor Who Collector's Edition
2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Push Your Luck | Re-rolling and Locking | Set Collection