100 Swords: The Blue Mammoth's Dungeon
1p - 2p
25 minutes
6.67 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management
100 Swords: The Red Dragon's Dungeon
1p - 2p
25 minutes
6.68 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management
1p - 4p
1000 minutes
8.13 (BGG average)
Mechanisms: Cooperative Game | Grid Movement | Hand Management | Map Addition | Modular Board | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers
2p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading
Alien Uprising: Zothren Invasion
2p - 4p
60 minutes
7.98 (BGG average)
Mechanisms: Card Drafting | Dice Rolling
2p - 5p
60 minutes
6.47 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Set Collection
2p - 5p
20 minutes
5.51 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That
1p - 7p
25 minutes
7.02 (BGG average)
Mechanisms: Card Drafting | Drafting | Highest-Lowest Scoring | Set Collection | Simultaneous Action Selection | Solo / Solitaire Game | Tile Placement
2p - 5p
20 minutes
6.16 (BGG average)
Mechanisms: Enclosure | Set Collection | Tile Placement
2p
30 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Worker Placement
1p - 4p
90 minutes
7.54 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers
2p - 7p
90 minutes
7.15 (BGG average)
Mechanisms: Action Points | Area Movement | Card Drafting | Cooperative Game | Hand Management | Variable Player Powers
1p - 4p
90 minutes
6.59 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Hand Management | Modular Board
2p - 6p
60 minutes
5.75 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement
3p - 6p
15 minutes
7.03 (BGG average)
Mechanisms: Memory | Player Elimination | Take That | Variable Player Powers
Coup: The Resistance Universe
2p - 6p
15 minutes
7.0 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers
1p - 5p
45 minutes
6.84 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement
2p - 4p
60 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Storytelling | Tile Placement | Variable Player Powers
4p - 6p
30 minutes
6.88 (BGG average)
Mechanisms: Team-Based Game | Traitor Game
The Doom That Came to Atlantic City
2p - 4p
45 minutes
6.0 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Roll / Spin and Move | Take That | Trading | Variable Player Powers
2p
10 minutes
6.09 (BGG average)
Mechanisms: Hand Management | Rock-Paper-Scissors | Simultaneous Action Selection
1p - 4p
15 minutes
6.12 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers
Endangered Orphans of Condyle Cove
1p - 4p
30 minutes
6.38 (BGG average)
Mechanisms: Modular Board | Player Elimination | Push Your Luck | Take That
2p - 4p
40 minutes
6.46 (BGG average)
Mechanisms: Card Drafting | Hand Management | Take That
1p - 4p
45 minutes
7.59 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Paper-and-Pencil | Push Your Luck | Role Playing | Solo / Solitaire Game | Storytelling
Escape: The Curse of the Temple
1p - 5p
10 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement
2p - 6p
60 minutes
7.13 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Simultaneous Action Selection | Take That
2p - 6p
60 minutes
7.62 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive
2p - 4p
60 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Hand Management | Tile Placement
2p - 5p
15 minutes
6.04 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
Exploding Kittens: NSFW Deck
2p - 5p
20 minutes
6.22 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That
2p - 6p
45 minutes
7.2 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
3p - 20p
30 minutes
6.76 (BGG average)
Mechanisms: Acting | Card Drafting | Player Judge | Role Playing | Storytelling
1p - 4p
150 minutes
8.05 (BGG average)
Mechanisms: Commodity Speculation | Investment | Set Collection | Solo / Solitaire Game | Worker Placement
Get Bit! Deluxe Tin Edition
3p - 6p
20 minutes
6.15 (BGG average)
Mechanisms: Hand Management | Player Elimination | Relative Movement | Simultaneous Action Selection
2p - 4p
60 minutes
7.2 (BGG average)
Mechanisms: Dice Rolling | Worker Placement
2p - 5p
60 minutes
7.09 (BGG average)
Mechanisms: Set Collection | Stock Holding
3p - 5p
45 minutes
6.84 (BGG average)
Mechanisms: Card Drafting | Set Collection | Storytelling
2p - 4p
30 minutes
6.79 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Take That
1p - 4p
90 minutes
7.37 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
Helionox: The Last Sunset
1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Take That
2p - 6p
30 minutes
6.64 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling
2p - 6p
45 minutes
5.63 (BGG average)
Mechanisms: Auction/Bidding | Pick-up and Deliver | Set Collection
The Island of Doctor Necreaux: Second Edition
1p - 4p
90 minutes
6.37 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Push Your Luck | Simultaneous Action Selection | Variable Player Powers
Islebound: Kickstarter Edition
2p - 4p
120 minutes
7.53 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Worker Placement
3p - 10p
90 minutes
6.4 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection
2p - 6p
120 minutes
7.79 (BGG average)
Mechanisms: Auction/Bidding | Auction: Fixed Placement | Constrained Bidding | End Game Bonuses | Hexagon Grid | Memory | Modular Board | Multiple-Lot Auction | Network and Route Building | Ownership | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types
4p - 8p
45 minutes
5.93 (BGG average)
Mechanisms: Hand Management | Income | Take That | Variable Player Powers
2p - 4p
40 minutes
6.4 (BGG average)
Mechanisms: Action Queue | Hand Management
2p - 4p
30 minutes
6.67 (BGG average)
Mechanisms: Action Points | Area Movement | Card Drafting | Set Collection
1p - 5p
60 minutes
7.29 (BGG average)
Mechanisms: Grid Movement | Rondel | Set Collection | Tile Placement | Time Track | Variable Phase Order
2p - 4p
45 minutes
7.21 (BGG average)
Mechanisms: Hand Management | Modular Board | Race | Set Collection
2p - 4p
20 minutes
5.82 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Simultaneous Action Selection | Take That | Variable Player Powers
2p - 50p
10 minutes
6.67 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection | Voting
2p - 6p
30 minutes
5.92 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game
4p - 16p
60 minutes
7.79 (BGG average)
Mechanisms: Acting | Card Drafting | Role Playing | Singing
4p - 20p
60 minutes
8.05 (BGG average)
Mechanisms: Acting | Card Drafting | Role Playing
2p - 4p
60 minutes
6.66 (BGG average)
Mechanisms: Push Your Luck | Take That | Tile Placement | Time Track
2p - 4p
120 minutes
7.8 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Narrative Choice / Paragraph | Network and Route Building | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Variable Player Powers | Worker Placement
1p - 5p
90 minutes
7.21 (BGG average)
Mechanisms: Drafting | End Game Bonuses | Income | Set Collection | Solo / Solitaire Game | Turn Order: Stat-Based
On the Underground: London/Berlin
2p - 5p
60 minutes
7.34 (BGG average)
Mechanisms: Action Points | Action Queue | Network and Route Building | Point to Point Movement
3p - 10p
15 minutes
6.14 (BGG average)
Mechanisms: Hidden Roles | Role Playing | Team-Based Game | Variable Player Powers | Voting
2p
15 minutes
6.48 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management
Penguin Brawl: Heroes of Pentarctica
2p - 8p
90 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers
2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Worker Placement
2p - 4p
45 minutes
6.21 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Modular Board | Simultaneous Action Selection
1p - 4p
120 minutes
6.51 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers
2p - 4p
60 minutes
6.9 (BGG average)
Mechanisms: Point to Point Movement | Rondel | Set Collection | Worker Placement
3p - 6p
60 minutes
5.46 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Hand Management | Set Collection
2p - 6p
45 minutes
6.19 (BGG average)
Mechanisms: Area Movement | Hand Management | Hidden Roles | Rock-Paper-Scissors | Team-Based Game
5p - 10p
30 minutes
7.58 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting
1p - 4p
90 minutes
7.52 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Drafting | Role Playing | Set Collection | Variable Player Powers
2p - 5p
50 minutes
6.27 (BGG average)
Mechanisms: Time Track
2p - 4p
20 minutes
7.47 (BGG average)
Mechanisms: Race | Square Grid | Team-Based Game | Three Dimensional Movement | Variable Player Powers
5p - 10p
45 minutes
7.57 (BGG average)
Mechanisms: Hidden Roles | Player Elimination | Team-Based Game | Traitor Game | Voting
2p - 5p
150 minutes
7.13 (BGG average)
Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers
Spirits of the Rice Paddy
2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Card Drafting | Enclosure | Simultaneous Action Selection | Tile Placement | Worker Placement
2p
20 minutes
7.58 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That
1p - 4p
45 minutes
8.01 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Deck, Bag, and Pool Building | Player Elimination | Solo / Solitaire Game | Take That
2p - 8p
60 minutes
7.22 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Modular Board | Race | Simultaneous Action Selection | Variable Player Powers
1p - 3p
40 minutes
6.4 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Deck, Bag, and Pool Building | Hand Management
Tesla vs. Edison: War of Currents
2p - 5p
90 minutes
6.71 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers
2p
15 minutes
6.59 (BGG average)
Mechanisms: Hand Management | Set Collection
2p - 4p
90 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement
1p - 4p
60 minutes
7.56 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers
1p - 4p
30 minutes
6.29 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Campaign / Battle Card Driven | Cooperative Game | Solo / Solitaire Game | Variable Player Powers
1p - 5p
45 minutes
7.37 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Dice Rolling | End Game Bonuses | Follow | Re-rolling and Locking | Solo / Solitaire Game | Track Movement | Variable Phase Order | Variable Player Powers
2p - 5p
45 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Follow | Take That | Variable Phase Order | Variable Player Powers | Worker Placement
1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers
1p - 4p
60 minutes
7.05 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Modular Board | Push Your Luck
1p - 4p
45 minutes
6.68 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement
Tiny Epic Zombies: Deluxe Edition
1p - 5p
30 minutes
7.25 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers
2p - 4p
60 minutes
6.51 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Pick-up and Deliver | Trading | Variable Player Powers
2p - 6p
45 minutes
6.97 (BGG average)
Mechanisms: Set Collection
2p - 8p
40 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Network and Route Building | Player Elimination | Tile Placement
2p - 6p
25 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Set Collection
Vast: The Crystal Caverns
1p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Modular Board | Role Playing | Secret Unit Deployment | Tile Placement | Variable Player Powers
3p - 5p
60 minutes
6.84 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Set Collection
1p - 5p
60 minutes
7.07 (BGG average)
Mechanisms: Card Drafting | Follow | Hand Management
2p - 4p
15 minutes
6.86 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Variable Player Powers