Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Publisher = Swan Panasia Co., Ltd.

Games List

BANG! The Dice Game

3p - 8p
15 minutes
6.95 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers

Bohnanza

2p - 7p
45 minutes
7.04 (BGG average)
Mechanisms: Hand Management | Melding and Splaying | Negotiation | Set Collection | Trading

Camel Up

2p - 8p
30 minutes
7.04 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up

Camel Up Cards

2p - 6p
60 minutes
6.71 (BGG average)
Mechanisms: Betting and Bluffing | Hand Management

Carcassonne

2p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Area Majority / Influence | Map Addition | Tile Placement

Caverna: The Cave Farmers

1p - 7p
210 minutes
8.02 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement

Dixit

3p - 6p
30 minutes
7.25 (BGG average)
Mechanisms: Race | Simultaneous Action Selection | Storytelling | Targeted Clues | Voting

Dominion

2p - 4p
30 minutes
7.62 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That | Variable Set-up

Friday

1p
25 minutes
7.14 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Push Your Luck | Solo / Solitaire Game

Get Bit! Deluxe Tin Edition

3p - 6p
20 minutes
6.15 (BGG average)
Mechanisms: Hand Management | Player Elimination | Relative Movement | Simultaneous Action Selection

Hanabi

2p - 5p
25 minutes
7.08 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Roles with Asymmetric Information | Set Collection

Keyflower

2p - 6p
120 minutes
7.79 (BGG average)
Mechanisms: Auction/Bidding | Auction: Fixed Placement | Constrained Bidding | End Game Bonuses | Hexagon Grid | Memory | Modular Board | Multiple-Lot Auction | Network and Route Building | Ownership | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types

Kingdomino

2p - 4p
15 minutes
7.35 (BGG average)
Mechanisms: Card Drafting | Tile Placement

Letters from Whitechapel

2p - 6p
60 minutes
7.4 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game

Love Letter

2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Hand Management | Player Elimination | Score-and-Reset Game

Mascarade

2p - 13p
30 minutes
6.62 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers

Niagara

3p - 5p
45 minutes
6.48 (BGG average)
Mechanisms: Bias | Hand Management | Pick-up and Deliver | Set Collection | Simultaneous Action Selection

Port Royal

2p - 5p
50 minutes
7.13 (BGG average)
Mechanisms: Card Drafting | Contracts | Push Your Luck | Set Collection

Power Grid

2p - 6p
120 minutes
7.85 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based

The Quacks of Quedlinburg

2p - 4p
45 minutes
7.83 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Dice Rolling | Push Your Luck | Variable Set-up

Queendomino

2p - 4p
25 minutes
7.26 (BGG average)
Mechanisms: Card Drafting | Enclosure | Tile Placement | Variable Phase Order

Raise Your Goblets

2p - 12p
45 minutes
6.13 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers

Saboteur

3p - 10p
30 minutes
6.57 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Map Addition | Network and Route Building | Take That | Team-Based Game | Traitor Game

Scotland Yard

3p - 6p
45 minutes
6.51 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game

Sun Tzu

2p
30 minutes
7.05 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Card Play Conflict Resolution | Force Commitment | Simultaneous Action Selection | Tug of War | Variable Set-up