2p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading
Adventure Games: Monochrome Inc.
1p - 4p
75 minutes
6.81 (BGG average)
Mechanisms: Cooperative Game | Storytelling
2p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Area Majority / Influence | Map Addition | Tile Placement
2p - 5p
35 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Tile Placement
Caverna: The Cave Farmers
1p - 7p
210 minutes
8.02 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
2p - 8p
15 minutes
7.61 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
2p - 8p
15 minutes
7.26 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
2p - 4p
60 minutes
7.23 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Take That
2p - 4p
30 minutes
7.62 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That | Variable Set-up
2p - 4p
40 minutes
6.46 (BGG average)
Mechanisms: Card Drafting | Hand Management | Take That
The Extraordinary Adventures of Baron Munchausen
3p - 20p
45 minutes
7.29 (BGG average)
Mechanisms: Auction/Bidding | Role Playing | Storytelling
1p - 4p
240 minutes
7.39 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers
2p - 6p
45 minutes
7.2 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
2p - 5p
45 minutes
7.14 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Square Grid | Variable Player Powers
2p - 4p
60 minutes
7.4 (BGG average)
Mechanisms: Dice Rolling | Events | Real-Time | Relative Movement | Team-Based Game | Tile Placement | Track Movement
2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Take That
2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game
2p - 6p
40 minutes
6.95 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Die Icon Resolution | King of the Hill | Player Elimination | Push Your Luck | Re-rolling and Locking | Take That
2p - 6p
60 minutes
7.4 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game
2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Hand Management | Player Elimination | Score-and-Reset Game
2p - 4p
45 minutes
7.21 (BGG average)
Mechanisms: Hand Management | Modular Board | Race | Set Collection
2p - 4p
30 minutes
6.63 (BGG average)
Mechanisms: Dice Rolling | Random Production
3p - 6p
120 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Take That | Variable Player Powers
2p - 4p
120 minutes
7.8 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Narrative Choice / Paragraph | Network and Route Building | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Variable Player Powers | Worker Placement
2p - 4p
45 minutes
7.6 (BGG average)
Mechanisms: Action Points | Cooperative Game | Hand Management | Point to Point Movement | Set Collection | Trading | Variable Player Powers
The Quacks of Quedlinburg
2p - 4p
45 minutes
7.83 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Dice Rolling | Push Your Luck | Variable Set-up
5p - 10p
30 minutes
7.58 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting
2p - 5p
45 minutes
7.67 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | Follow | Simultaneous Action Selection | Variable Phase Order | Variable Player Powers
2p
20 minutes
7.58 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That
3p - 4p
75 minutes
7.0 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Modular Board | Network and Route Building | Trading
2p - 5p
15 minutes
7.05 (BGG average)
Mechanisms: Card Drafting | Drafting | End Game Bonuses | Hand Management | Set Collection | Simultaneous Action Selection
1p - 5p
45 minutes
7.37 (BGG average)
Mechanisms: Area Majority / Influence | Card Drafting | Dice Rolling | End Game Bonuses | Follow | Re-rolling and Locking | Solo / Solitaire Game | Track Movement | Variable Phase Order | Variable Player Powers
1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers
1p - 4p
45 minutes
6.68 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement
2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck
2p - 4p
15 minutes
6.86 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Variable Player Powers