Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Publisher = Heidelberger Spieleverlag

Games List

20th Century

3p - 5p
120 minutes
6.85 (BGG average)
Mechanisms: Auction/Bidding | Memory | Point to Point Movement | Tile Placement

Codenames

2p - 8p
15 minutes
7.61 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game

Codenames: Pictures

2p - 8p
15 minutes
7.26 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game

Coup: The Resistance Universe

2p - 6p
15 minutes
7.0 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers

Dead of Winter: A Crossroads Game

2p - 5p
120 minutes
7.57 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Variable Player Powers | Voting

Dungeon Petz

2p - 4p
90 minutes
7.47 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Simultaneous Action Selection | Worker Placement

Elder Sign

1p - 8p
90 minutes
6.98 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers

Firefly: The Game

1p - 4p
240 minutes
7.39 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers

Flash Point: Fire Rescue

2p - 6p
45 minutes
7.2 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers

Fury of Dracula (Third/Fourth Edition)

2p - 5p
180 minutes
7.5 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Resource to Move | Secret Unit Deployment | Team-Based Game | Variable Player Powers

Galaxy Trucker

2p - 4p
60 minutes
7.4 (BGG average)
Mechanisms: Dice Rolling | Events | Real-Time | Relative Movement | Team-Based Game | Tile Placement | Track Movement

A Game of Thrones: Hand of the King

2p - 4p
30 minutes
6.68 (BGG average)
Mechanisms: Card Drafting | Grid Movement | Set Collection

Grifters

2p - 4p
30 minutes
6.79 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Take That

Homeland: The Game

3p - 6p
90 minutes
6.59 (BGG average)
Mechanisms: Memory | Secret Unit Deployment | Semi-Cooperative Game | Traitor Game | Voting

King of New York

2p - 6p
40 minutes
6.95 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Die Icon Resolution | King of the Hill | Player Elimination | Push Your Luck | Re-rolling and Locking | Take That

Last Will

2p - 5p
75 minutes
7.19 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement

Letters from Whitechapel

2p - 6p
60 minutes
7.4 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game

Lewis & Clark

1p - 5p
120 minutes
7.49 (BGG average)
Mechanisms: Action Retrieval | Card Drafting | Hand Management | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement

The Lord of the Rings: The Card Game

1p - 2p
60 minutes
7.65 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up

Melee

2p - 4p
20 minutes
5.82 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Simultaneous Action Selection | Take That | Variable Player Powers

One Night Revolution

3p - 10p
15 minutes
6.14 (BGG average)
Mechanisms: Hidden Roles | Role Playing | Team-Based Game | Variable Player Powers | Voting

Photosynthesis

2p - 4p
60 minutes
7.12 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Bias | End Game Bonuses | Hexagon Grid | Income | Turn Order: Progressive

The Prodigals Club

2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Action Points | Hand Management | Highest-Lowest Scoring | Worker Placement

Raise Your Goblets

2p - 12p
45 minutes
6.13 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers

The Resistance: Avalon

5p - 10p
30 minutes
7.58 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting

Space Hulk: Death Angel – The Card Game

1p - 6p
60 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers

Star Wars: Imperial Assault

1p - 5p
120 minutes
8.01 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Team-Based Game | Variable Player Powers

Star Wars: X-Wing Miniatures Game

2p
45 minutes
7.69 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers

Welcome to the Dungeon

2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck

Whitehall Mystery

2p - 4p
60 minutes
7.59 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game

XCOM: The Board Game

1p - 4p
120 minutes
7.06 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers

Zombie 15'

2p - 4p
15 minutes
6.86 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Variable Player Powers