2p - 7p
30 minutes
7.75 (BGG average)
Mechanisms: Drafting | Hand Management | Set Collection | Simultaneous Action Selection | Variable Player Powers
2p - 5p
20 minutes
5.51 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That
4p - 12p
40 minutes
6.82 (BGG average)
Mechanisms: Communication Limits | Team-Based Game
2p - 5p
120 minutes
7.14 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Market | Variable Phase Order | Voting
3p - 6p
30 minutes
7.25 (BGG average)
Mechanisms: Race | Simultaneous Action Selection | Storytelling | Targeted Clues | Voting
1p - 8p
90 minutes
6.98 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers
2p - 5p
15 minutes
6.04 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
Exploding Kittens: NSFW Deck
2p - 5p
20 minutes
6.22 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That
2p - 5p
45 minutes
7.14 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Square Grid | Variable Player Powers
Fury of Dracula (Third/Fourth Edition)
2p - 5p
180 minutes
7.5 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Resource to Move | Secret Unit Deployment | Team-Based Game | Variable Player Powers
A Game of Thrones: Hand of the King
2p - 4p
30 minutes
6.68 (BGG average)
Mechanisms: Card Drafting | Grid Movement | Set Collection
2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Take That
2p
30 minutes
7.51 (BGG average)
Mechanisms: Card Drafting | Hand Management | Market | Score-and-Reset Game | Set Collection
The Lord of the Rings: The Card Game
1p - 2p
60 minutes
7.65 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up
2p - 13p
30 minutes
6.62 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers
3p - 6p
120 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Take That | Variable Player Powers
2p - 7p
42 minutes
7.3 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition
2p - 4p
60 minutes
7.28 (BGG average)
Mechanisms: Hand Management | Pattern Building | Set Collection | Tile Placement
2p - 4p
45 minutes
6.78 (BGG average)
Mechanisms: Hand Management | Pattern Building | Tile Placement
2p - 12p
45 minutes
6.13 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers
3p - 5p
60 minutes
7.14 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Card Drafting | Hand Management | Negotiation | Role Playing | Set Collection
2p
20 minutes
7.58 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That
2p - 5p
15 minutes
7.05 (BGG average)
Mechanisms: Card Drafting | Drafting | End Game Bonuses | Hand Management | Set Collection | Simultaneous Action Selection
2p - 5p
60 minutes
7.55 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Push Your Luck | Set Collection
Unlock!: Escape Adventures
2p - 6p
75 minutes
7.42 (BGG average)
Mechanisms: Cooperative Game | Scenario / Mission / Campaign Game | Storytelling
1p - 4p
120 minutes
7.06 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers