Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Family = Digital Implementations: Board Game Arena

Games List

7 Wonders

2p - 7p
30 minutes
7.75 (BGG average)
Mechanisms: Drafting | Hand Management | Set Collection | Simultaneous Action Selection | Variable Player Powers

Carcassonne

2p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Area Majority / Influence | Map Addition | Tile Placement

Concept

4p - 12p
40 minutes
6.82 (BGG average)
Mechanisms: Communication Limits | Team-Based Game

Coup: The Resistance Universe

2p - 6p
15 minutes
7.0 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers

Dungeon Petz

2p - 4p
90 minutes
7.47 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Simultaneous Action Selection | Worker Placement

Dungeon Roll

1p - 4p
15 minutes
6.12 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers

Hanabi

2p - 5p
25 minutes
7.08 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Roles with Asymmetric Information | Set Collection

Jaipur

2p
30 minutes
7.51 (BGG average)
Mechanisms: Card Drafting | Hand Management | Market | Score-and-Reset Game | Set Collection

Keyflower

2p - 6p
120 minutes
7.79 (BGG average)
Mechanisms: Auction/Bidding | Auction: Fixed Placement | Constrained Bidding | End Game Bonuses | Hexagon Grid | Memory | Modular Board | Multiple-Lot Auction | Network and Route Building | Ownership | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types

Kingdomino

2p - 4p
15 minutes
7.35 (BGG average)
Mechanisms: Card Drafting | Tile Placement

Lewis & Clark

1p - 5p
120 minutes
7.49 (BGG average)
Mechanisms: Action Retrieval | Card Drafting | Hand Management | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement

Libertalia

2p - 6p
60 minutes
7.16 (BGG average)
Mechanisms: Action Queue | Hand Management | Set Collection | Simultaneous Action Selection | Variable Phase Order

Love Letter

2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Hand Management | Player Elimination | Score-and-Reset Game

Luxor

2p - 4p
45 minutes
7.21 (BGG average)
Mechanisms: Hand Management | Modular Board | Race | Set Collection

Niagara

3p - 5p
45 minutes
6.48 (BGG average)
Mechanisms: Bias | Hand Management | Pick-up and Deliver | Set Collection | Simultaneous Action Selection

Origin

2p - 4p
60 minutes
6.67 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Hand Management | Set Collection

Penny Press

2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Worker Placement

Roll for the Galaxy

2p - 5p
45 minutes
7.67 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | Follow | Simultaneous Action Selection | Variable Phase Order | Variable Player Powers

Saboteur

3p - 10p
30 minutes
6.57 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Map Addition | Network and Route Building | Take That | Team-Based Game | Traitor Game

Santorini

2p - 4p
20 minutes
7.47 (BGG average)
Mechanisms: Race | Square Grid | Team-Based Game | Three Dimensional Movement | Variable Player Powers

Splendor

2p - 4p
30 minutes
7.45 (BGG average)
Mechanisms: Card Drafting | Contracts | Race | Set Collection

Star Wars: Saga Edition Chess Set

2p
60 minutes
7.14 (BGG average)
Mechanisms: Grid Movement | Pattern Movement | Square Grid | Static Capture

Sushi Go!

2p - 5p
15 minutes
7.05 (BGG average)
Mechanisms: Card Drafting | Drafting | End Game Bonuses | Hand Management | Set Collection | Simultaneous Action Selection

Yahtzee: Doctor Who Collector's Edition

2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Push Your Luck | Re-rolling and Locking | Set Collection