Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Category = Fighting

Games List

BANG! The Dice Game

3p - 8p
15 minutes
6.95 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers

Ca$h 'n Guns (Second Edition)

4p - 8p
30 minutes
6.89 (BGG average)
Mechanisms: Card Drafting | Player Elimination | Simultaneous Action Selection | Take That | Variable Player Powers

The Captain Is Dead

2p - 7p
90 minutes
7.15 (BGG average)
Mechanisms: Action Points | Area Movement | Card Drafting | Cooperative Game | Hand Management | Variable Player Powers

Car Wars Deluxe Edition

2p - 8p
45 minutes
6.4 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide/Push | Square Grid | Variable Player Powers

Diesel Demolition Derby

2p - 6p
30 minutes
6.02 (BGG average)
Mechanisms: Card Drafting | Hand Management | Simultaneous Action Selection

Doctor Who: Battle for the Universe

2p - 4p
45 minutes
4.58 (BGG average)
Mechanisms: Roll / Spin and Move | Variable Player Powers

Doctor Who: Exterminate! The Miniatures Game

2p - 4p
60 minutes
7.26 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Variable Player Powers

Doctor Who: The Game of Time & Space

2p - 6p
90 minutes
5.37 (BGG average)
Mechanisms: Set Collection

Dragon Punch

2p
10 minutes
6.09 (BGG average)
Mechanisms: Hand Management | Rock-Paper-Scissors | Simultaneous Action Selection

Dungeon Roll

1p - 4p
15 minutes
6.12 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Variable Player Powers

Elder Sign

1p - 8p
90 minutes
6.98 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers

Epic Card Game

2p - 4p
40 minutes
6.46 (BGG average)
Mechanisms: Card Drafting | Hand Management | Take That

Evolution

2p - 6p
60 minutes
7.13 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Simultaneous Action Selection | Take That

Evolution: Climate

2p - 6p
60 minutes
7.62 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Push Your Luck | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive

Friday

1p
25 minutes
7.14 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Push Your Luck | Solo / Solitaire Game

Fury of Dracula (Third/Fourth Edition)

2p - 5p
180 minutes
7.5 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Resource to Move | Secret Unit Deployment | Team-Based Game | Variable Player Powers

Hero Realms

2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management | Take That

King of New York

2p - 6p
40 minutes
6.95 (BGG average)
Mechanisms: Area Movement | Card Drafting | Dice Rolling | Die Icon Resolution | King of the Hill | Player Elimination | Push Your Luck | Re-rolling and Locking | Take That

Munchkin Deluxe

3p - 6p
120 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Take That | Variable Player Powers

Munchkin Fu

3p - 6p
90 minutes
5.87 (BGG average)
Mechanisms: Dice Rolling | Trading | Variable Player Powers

Penguin Brawl: Heroes of Pentarctica

2p - 8p
90 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers

Posthuman

1p - 4p
120 minutes
6.51 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers

Small World

2p - 5p
80 minutes
7.26 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource

Space Hulk

2p - 4p
45 minutes
7.47 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Modular Board

Space Hulk: Death Angel – The Card Game

1p - 6p
60 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers

Star Munchkin

3p - 6p
90 minutes
6.12 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Take That | Trading | Variable Player Powers

Star Realms

2p
20 minutes
7.58 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That

Star Realms: Frontiers

1p - 4p
45 minutes
8.01 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Deck, Bag, and Pool Building | Player Elimination | Solo / Solitaire Game | Take That

Star Wars: Imperial Assault

1p - 5p
120 minutes
8.01 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Team-Based Game | Variable Player Powers

SUPERHOT: The Card Game

1p - 3p
40 minutes
6.4 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Deck, Bag, and Pool Building | Hand Management

Talisman

2p - 6p
240 minutes
6.35 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers

Tiny Epic Kingdoms

2p - 5p
45 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Follow | Take That | Variable Phase Order | Variable Player Powers | Worker Placement

Tiny Epic Mechs

1p - 4p
60 minutes
6.91 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers

Welcome to the Dungeon

2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck

Zombie 15'

2p - 4p
15 minutes
6.86 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Variable Player Powers