3p - 8p
15 minutes
6.95 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers
Ca$h 'n Guns (Second Edition)
4p - 8p
30 minutes
6.89 (BGG average)
Mechanisms: Card Drafting | Player Elimination | Simultaneous Action Selection | Take That | Variable Player Powers
1p - 6p
30 minutes
6.19 (BGG average)
Mechanisms: Hand Management | Modular Board | Push Your Luck | Solo / Solitaire Game
2p - 6p
45 minutes
5.67 (BGG average)
Mechanisms: Deduction | Dice Rolling | Grid Movement | Memory | Roll / Spin and Move | Square Grid
2p - 6p
60 minutes
5.75 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement
3p - 6p
15 minutes
7.03 (BGG average)
Mechanisms: Memory | Player Elimination | Take That | Variable Player Powers
Coup: The Resistance Universe
2p - 6p
15 minutes
7.0 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers
Dead of Winter: A Crossroads Game
2p - 5p
120 minutes
7.57 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Variable Player Powers | Voting
Diary of a Wimpy Kid: Zoo-Wee Mama Card Game
2p - 6p
20 minutes
5.11 (BGG average)
Mechanisms: Trick-taking
2p - 4p
60 minutes
7.23 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Take That
4p - 6p
30 minutes
6.88 (BGG average)
Mechanisms: Team-Based Game | Traitor Game
Get Bit! Deluxe Tin Edition
3p - 6p
20 minutes
6.15 (BGG average)
Mechanisms: Hand Management | Player Elimination | Relative Movement | Simultaneous Action Selection
2p - 6p
30 minutes
6.64 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling
2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game
2p - 6p
60 minutes
7.4 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game
2p - 13p
30 minutes
6.62 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers
2p - 4p
20 minutes
5.82 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Simultaneous Action Selection | Take That | Variable Player Powers
3p - 10p
15 minutes
6.14 (BGG average)
Mechanisms: Hidden Roles | Role Playing | Team-Based Game | Variable Player Powers | Voting
2p - 6p
45 minutes
6.19 (BGG average)
Mechanisms: Area Movement | Hand Management | Hidden Roles | Rock-Paper-Scissors | Team-Based Game
5p - 10p
30 minutes
7.58 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting
3p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Multiple-Lot Auction | Simultaneous Action Selection
3p - 10p
30 minutes
6.57 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Map Addition | Network and Route Building | Take That | Team-Based Game | Traitor Game
5p - 10p
45 minutes
7.57 (BGG average)
Mechanisms: Hidden Roles | Player Elimination | Team-Based Game | Traitor Game | Voting
3p - 7p
80 minutes
7.11 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Team-Based Game | Traitor Game | Variable Player Powers
3p - 5p
60 minutes
7.14 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Card Drafting | Hand Management | Negotiation | Role Playing | Set Collection
3p - 8p
15 minutes
6.88 (BGG average)
Mechanisms: Acting | Memory | Role Playing | Roles with Asymmetric Information | Targeted Clues | Traitor Game | Voting
Star Wars: X-Wing Miniatures Game
2p
45 minutes
7.69 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers
2p
5 minutes
5.64 (BGG average)
Mechanisms: Dice Rolling | Memory
Tesla vs. Edison: War of Currents
2p - 5p
90 minutes
6.71 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers
2p - 5p
45 minutes
6.59 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction/Bidding | Follow | Take That | Variable Phase Order | Variable Player Powers | Worker Placement
1p - 4p
45 minutes
6.68 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement
3p - 5p
60 minutes
6.84 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Set Collection
Watson & Holmes: From the Diaries of 221B
2p - 7p
75 minutes
7.35 (BGG average)
Mechanisms: Auction/Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers
2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck
2p - 4p
60 minutes
7.59 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game