3p - 5p
120 minutes
6.85 (BGG average)
Mechanisms: Auction/Bidding | Memory | Point to Point Movement | Tile Placement
2p - 7p
45 minutes
7.04 (BGG average)
Mechanisms: Hand Management | Melding and Splaying | Negotiation | Set Collection | Trading
3p - 5p
45 minutes
6.0 (BGG average)
Mechanisms: Tile Placement
2p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Area Majority / Influence | Map Addition | Tile Placement
2p - 5p
120 minutes
7.14 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Market | Variable Phase Order | Voting
2p - 4p
30 minutes
7.62 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That | Variable Set-up
1p
25 minutes
7.14 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Push Your Luck | Solo / Solitaire Game
2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Commodity Speculation | Hand Management
2p - 4p
60 minutes
7.4 (BGG average)
Mechanisms: Dice Rolling | Events | Real-Time | Relative Movement | Team-Based Game | Tile Placement | Track Movement
2p - 5p
75 minutes
7.19 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement
3p - 5p
45 minutes
6.48 (BGG average)
Mechanisms: Bias | Hand Management | Pick-up and Deliver | Set Collection | Simultaneous Action Selection
2p - 6p
120 minutes
7.85 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based
2p - 5p
45 minutes
7.67 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | Follow | Simultaneous Action Selection | Variable Phase Order | Variable Player Powers
3p - 6p
60 minutes
6.73 (BGG average)
Mechanisms: Commodity Speculation | Set Collection
3p - 4p
90 minutes
6.74 (BGG average)
Mechanisms: Auction/Bidding | Card Drafting | Voting