3p - 5p
120 minutes
6.85 (BGG average)
Mechanisms: Auction/Bidding | Memory | Point to Point Movement | Tile Placement
2p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Area Majority / Influence | Map Addition | Tile Placement
2p - 5p
35 minutes
6.73 (BGG average)
Mechanisms: Dice Rolling | Tile Placement
Castles of Mad King Ludwig
1p - 4p
90 minutes
7.56 (BGG average)
Mechanisms: Card Drafting | End Game Bonuses | I Cut, You Choose | Increase Value of Unchosen Resources | Pattern Building | Set Collection | Tile Placement | Turn Order: Progressive
Caverna: The Cave Farmers
1p - 7p
210 minutes
8.02 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
2p - 8p
15 minutes
7.61 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
2p - 8p
15 minutes
7.26 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
Dead of Winter: A Crossroads Game
2p - 5p
120 minutes
7.57 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Variable Player Powers | Voting
2p - 4p
90 minutes
7.47 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Simultaneous Action Selection | Worker Placement
2p - 6p
45 minutes
7.2 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
2p - 4p
15 minutes
7.35 (BGG average)
Mechanisms: Card Drafting | Tile Placement
2p - 5p
75 minutes
7.19 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement
2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Hand Management | Player Elimination | Score-and-Reset Game
2p - 4p
30 minutes
6.63 (BGG average)
Mechanisms: Dice Rolling | Random Production
2p - 4p
30 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Hand Management | Push Your Luck | Set Collection
2p - 4p
45 minutes
7.6 (BGG average)
Mechanisms: Action Points | Cooperative Game | Hand Management | Point to Point Movement | Set Collection | Trading | Variable Player Powers
2p
30 minutes
7.65 (BGG average)
Mechanisms: Card Drafting | Grid Coverage | Income | Square Grid | Tile Placement | Time Track | Victory Points as a Resource
2p - 5p
50 minutes
7.13 (BGG average)
Mechanisms: Card Drafting | Contracts | Push Your Luck | Set Collection
2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Action Points | Hand Management | Highest-Lowest Scoring | Worker Placement
The Quacks of Quedlinburg
2p - 4p
45 minutes
7.83 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Dice Rolling | Push Your Luck | Variable Set-up
2p - 4p
25 minutes
7.26 (BGG average)
Mechanisms: Card Drafting | Enclosure | Tile Placement | Variable Phase Order
2p - 5p
30 minutes
5.94 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management