2p - 7p
							
						
						
							30 minutes
						
						
							7.67 (BGG average)
						
						
							Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Melding and Splaying | Multi-Use Cards | Neighbor Scope | Once-Per-Game Abilities | Score-and-Reset Game | Set Collection | Simultaneous Action Selection | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							30 minutes
						
						
							7.2 (BGG average)
						
						
							Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Closed Drafting | Commodity Speculation | Hand Management | Set Collection
						
					
				
			
				
					
					
						
							
								1p - 4p
							
						
						
							60 minutes
						
						
							7.06 (BGG average)
						
						
							Mechanisms: End Game Bonuses | Hand Management | Income | Move Through Deck | Multi-Use Cards | Open Drafting | Ownership | Simulation | Solo / Solitaire Game
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							30 minutes
						
						
							6.79 (BGG average)
						
						
							Mechanisms: Contracts | Dice Rolling | Grid Coverage | Open Drafting | Pattern Building | Score-and-Reset Game | Set Collection | Square Grid | Turn Order: Stat-Based
						
					
				
			
				
					
						
						Ca$h 'n Guns: Second Edition
 
					 
					
						
							
								4p - 8p
							
						
						
							30 minutes
						
						
							6.81 (BGG average)
						
						
							Mechanisms: Open Drafting | Player Elimination | Simultaneous Action Selection | Take That | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p - 8p
							
						
						
							30 minutes
						
						
							7.03 (BGG average)
						
						
							Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							60 minutes
						
						
							6.67 (BGG average)
						
						
							Mechanisms: Betting and Bluffing | Hand Management
						
					
				
			
				
					
					
						
							
								2p - 8p
							
						
						
							45 minutes
						
						
							6.43 (BGG average)
						
						
							Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide / Push | Square Grid | Variable Player Powers
						
					
				
			
				
					
						
						Caverna: The Cave Farmers
 
					 
					
						
							
								1p - 7p
							
						
						
							210 minutes
						
						
							7.93 (BGG average)
						
						
							Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
						
					
				
			
				
					
					
						
							
								2p - 8p
							
						
						
							15 minutes
						
						
							7.53 (BGG average)
						
						
							Mechanisms: Communication Limits | Deduction | Memory | Push Your Luck | Race | Team-Based Game
						
					
				
			
				
					
					
						
							
								2p - 8p
							
						
						
							15 minutes
						
						
							7.18 (BGG average)
						
						
							Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
						
					
				
			
				
					
					
						
							
								4p - 12p
							
						
						
							40 minutes
						
						
							6.75 (BGG average)
						
						
							Mechanisms: Communication Limits | Race | Real-Time | Team-Based Game
						
					
				
			
				
					
					
						
							
								1p - 4p
							
						
						
							120 minutes
						
						
							7.69 (BGG average)
						
						
							Mechanisms: Automatic Resource Growth | Cooperative Game | Die Icon Resolution | Events | Hand Management | Melding and Splaying | Multi-Use Cards | Set Collection | Simulation | Simultaneous Action Selection | Solo / Solitaire Game | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up
						
					
				
			
				
					
					
						
							
								3p - 8p
							
						
						
							30 minutes
						
						
							7.19 (BGG average)
						
						
							Mechanisms: Race | Singing | Storytelling | Targeted Clues | Voting
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							30 minutes
						
						
							7.6 (BGG average)
						
						
							Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Open Drafting | Take That | Variable Set-up
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							15 minutes
						
						
							6.07 (BGG average)
						
						
							Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
						
					
				
			
				
					
						
						Exploding Kittens: NSFW Deck
 
					 
					
						
							
								2p - 5p
							
						
						
							20 minutes
						
						
							6.24 (BGG average)
						
						
							Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							45 minutes
						
						
							7.15 (BGG average)
						
						
							Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							25 minutes
						
						
							7.03 (BGG average)
						
						
							Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Ordering | Set Collection
						
					
				
			
				
					
					
						
							
								2p
							
						
						
							30 minutes
						
						
							7.48 (BGG average)
						
						
							Mechanisms: End Game Bonuses | Hand Management | Hidden Victory Points | Market | Open Drafting | Race | Score-and-Reset Game | Set Collection | Sudden Death Ending | Turn Order: Progressive | Variable Set-up
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							40 minutes
						
						
							6.87 (BGG average)
						
						
							Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That
						
					
				
			
				
					
					
						
							
								2p - 6p
							
						
						
							90 minutes
						
						
							7.34 (BGG average)
						
						
							Mechanisms: Hidden Movement | Memory | Point to Point Movement | Questions and Answers | Secret Unit Deployment | Team-Based Game
						
					
				
			
				
					
					
						
							
								2p - 13p
							
						
						
							30 minutes
						
						
							6.56 (BGG average)
						
						
							Mechanisms: Hidden Roles | Memory | Variable Player Powers
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							30 minutes
						
						
							6.99 (BGG average)
						
						
							Mechanisms: Action Queue | Contracts | Hand Management | Multi-Use Cards | Push Your Luck | Set Collection | Turn Order: Progressive | Variable Set-up
						
					
				
			
				
					
					
						
							
								1p - 2p
							
						
						
							15 minutes
						
						
							7.04 (BGG average)
						
						
							Mechanisms: Cooperative Game | Hand Management | Move Through Deck | Open Drafting | Set Collection | Solo / Solitaire Game
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							45 minutes
						
						
							7.52 (BGG average)
						
						
							Mechanisms: Action Points | Chaining | Contracts | Cooperative Game | Events | Hand Management | Multi-Use Cards | Point to Point Movement | Set Collection | Simulation | Tags | Trading | Variable Player Powers | Variable Set-up
						
					
				
			
				
					
					
						
							
								2p
							
						
						
							30 minutes
						
						
							7.59 (BGG average)
						
						
							Mechanisms: Grid Coverage | Income | Open Drafting | Rondel | Square Grid | Tile Placement | Turn Order: Stat-Based | Turn Order: Time Track | Victory Points as a Resource
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							50 minutes
						
						
							7.11 (BGG average)
						
						
							Mechanisms: Contracts | Events | Market | Move Through Deck | Open Drafting | Push Your Luck | Race | Set Collection
						
					
				
			
				
					
					
						
							
								2p - 12p
							
						
						
							45 minutes
						
						
							6.1 (BGG average)
						
						
							Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers
						
					
				
			
				
					
					
						
							
								5p - 10p
							
						
						
							30 minutes
						
						
							7.5 (BGG average)
						
						
							Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							45 minutes
						
						
							7.58 (BGG average)
						
						
							Mechanisms: Action Retrieval | Contracts | Deck, Bag, and Pool Building | Dice Rolling | Die Icon Resolution | Follow | Hand Management | Race | Simultaneous Action Selection | Tags | Tile Placement | Variable Phase Order | Variable Player Powers | Variable Set-up | Worker Placement with Dice Workers
						
					
				
			
				
					
					
						
							
								3p - 6p
							
						
						
							45 minutes
						
						
							7.18 (BGG average)
						
						
							Mechanisms: Auction / Bidding | Bids As Wagers | Hand Management | Player Elimination | Predictive Bid
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							80 minutes
						
						
							7.2 (BGG average)
						
						
							Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource
						
					
				
			
				
					
					
						
							
								2p - 4p
							
						
						
							30 minutes
						
						
							7.42 (BGG average)
						
						
							Mechanisms: Contracts | Open Drafting | Race | Set Collection
						
					
				
			
				
					
					
						
							
								2p - 5p
							
						
						
							60 minutes
						
						
							7.53 (BGG average)
						
						
							Mechanisms: Connections | Contracts | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Push Your Luck | Set Collection
						
					
				
			
				
					
						
						Watson & Holmes: From the Diaries of 221B
 
					 
					
						
							
								2p - 7p
							
						
						
							75 minutes
						
						
							7.25 (BGG average)
						
						
							Mechanisms: Auction / Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers