Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Family = Components: Map (Continental / National scale)

Games List

The 7th Continent

1p - 4p
1000 minutes
8.13 (BGG average)
Mechanisms: Cooperative Game | Grid Movement | Hand Management | Map Addition | Modular Board | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers

The Castles of Burgundy

2p - 4p
90 minutes
8.13 (BGG average)
Mechanisms: Dice Rolling | Grid Coverage | Hexagon Grid | Set Collection | Tile Placement | Turn Order: Stat-Based | Worker Placement with Dice Workers

Power Grid

2p - 6p
120 minutes
7.85 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based

Small World

2p - 5p
80 minutes
7.26 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource

Ticket to Ride: 10th Anniversary

2p - 5p
60 minutes
8.27 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Set Collection

Ticket to Ride: Europe

2p - 5p
60 minutes
7.55 (BGG average)
Mechanisms: Card Drafting | Connections | End Game Bonuses | Hand Management | Network and Route Building | Push Your Luck | Set Collection