Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Category = Exploration

Games List

The 7th Continent

1p - 4p
1000 minutes
8.13 (BGG average)
Mechanisms: Cooperative Game | Grid Movement | Hand Management | Map Addition | Modular Board | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers

Above and Below

2p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading

Betrayal at House on the Hill

3p - 6p
60 minutes
7.06 (BGG average)
Mechanisms: Dice Rolling | Map Addition | Modular Board | Player Elimination | Role Playing | Storytelling | Team-Based Game | Traitor Game | Variable Player Powers

Burgle Bros.

1p - 4p
90 minutes
7.54 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers

Delve

2p - 4p
60 minutes
6.55 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Storytelling | Tile Placement | Variable Player Powers

Doctor Who: The Game of Time & Space

2p - 6p
90 minutes
5.37 (BGG average)
Mechanisms: Set Collection

DungeonQuest

1p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Push Your Luck | Rock-Paper-Scissors | Role Playing | Tile Placement | Variable Player Powers

Escape: The Curse of the Temple

1p - 5p
10 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement

The Island of Doctor Necreaux: Second Edition

1p - 4p
90 minutes
6.37 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Push Your Luck | Simultaneous Action Selection | Variable Player Powers

Near and Far

2p - 4p
120 minutes
7.8 (BGG average)
Mechanisms: Card Drafting | Dice Rolling | Narrative Choice / Paragraph | Network and Route Building | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Variable Player Powers | Worker Placement

Onirim (Second Edition)

1p - 2p
15 minutes
7.09 (BGG average)
Mechanisms: Card Drafting | Cooperative Game | Hand Management | Move Through Deck | Set Collection | Solo / Solitaire Game

Origin

2p - 4p
60 minutes
6.67 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Hand Management | Set Collection

Posthuman

1p - 4p
120 minutes
6.51 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers

Saboteur

3p - 10p
30 minutes
6.57 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Map Addition | Network and Route Building | Take That | Team-Based Game | Traitor Game

The Secret of Monte Cristo

2p - 4p
60 minutes
6.17 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Variable Phase Order

Talisman

2p - 6p
240 minutes
6.35 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers

Unlock!: Escape Adventures

2p - 6p
75 minutes
7.42 (BGG average)
Mechanisms: Cooperative Game | Scenario / Mission / Campaign Game | Storytelling

Vast: The Crystal Caverns

1p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Modular Board | Role Playing | Secret Unit Deployment | Tile Placement | Variable Player Powers