Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Category = Economic

Games List

20th Century

3p - 5p
120 minutes
6.85 (BGG average)
Mechanisms: Auction/Bidding | Memory | Point to Point Movement | Tile Placement

7 Wonders

2p - 7p
30 minutes
7.75 (BGG average)
Mechanisms: Drafting | Hand Management | Set Collection | Simultaneous Action Selection | Variable Player Powers

Above and Below

2p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading

The Bloody Inn

1p - 4p
60 minutes
6.99 (BGG average)
Mechanisms: Card Drafting | End Game Bonuses | Hand Management | Income | Ownership | Simulation | Solo / Solitaire Game

Caverna: The Cave Farmers

1p - 7p
210 minutes
8.02 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement

Cuba

2p - 5p
120 minutes
7.14 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Market | Variable Phase Order | Voting

F├╝rstenfeld

2p - 5p
60 minutes
6.52 (BGG average)
Mechanisms: Commodity Speculation | Hand Management

The Gallerist

1p - 4p
150 minutes
8.05 (BGG average)
Mechanisms: Commodity Speculation | Investment | Set Collection | Solo / Solitaire Game | Worker Placement

Jaipur

2p
30 minutes
7.51 (BGG average)
Mechanisms: Card Drafting | Hand Management | Market | Score-and-Reset Game | Set Collection

Keyflower

2p - 6p
120 minutes
7.79 (BGG average)
Mechanisms: Auction/Bidding | Auction: Fixed Placement | Constrained Bidding | End Game Bonuses | Hexagon Grid | Memory | Modular Board | Multiple-Lot Auction | Network and Route Building | Ownership | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types

Last Will

2p - 5p
75 minutes
7.19 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement

Market Meltdown

2p - 4p
40 minutes
4.25 (BGG average)
Mechanisms: Roll / Spin and Move

Monopoly: Doctor Who

2p - 8p
90 minutes
5.23 (BGG average)
Mechanisms: Auction/Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading

Monopoly: Isle of Wight Edition

2p - 6p
60 minutes
4.62 (BGG average)
Mechanisms: Auction/Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading

The Networks

1p - 5p
90 minutes
7.21 (BGG average)
Mechanisms: Drafting | End Game Bonuses | Income | Set Collection | Solo / Solitaire Game | Turn Order: Stat-Based

Oh My Goods!

2p - 4p
30 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Hand Management | Push Your Luck | Set Collection

Port Royal

2p - 5p
50 minutes
7.13 (BGG average)
Mechanisms: Card Drafting | Contracts | Push Your Luck | Set Collection

Power Grid

2p - 6p
120 minutes
7.85 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based

The Prodigals Club

2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Action Points | Hand Management | Highest-Lowest Scoring | Worker Placement

Roll for the Galaxy

2p - 5p
45 minutes
7.67 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | Follow | Simultaneous Action Selection | Variable Phase Order | Variable Player Powers

Scoop!

2p - 4p
45 minutes
5.7 (BGG average)
Mechanisms: Set Collection

Splendor

2p - 4p
30 minutes
7.45 (BGG average)
Mechanisms: Card Drafting | Contracts | Race | Set Collection

Tesla vs. Edison: War of Currents

2p - 5p
90 minutes
6.71 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers

Tulipmania 1637

3p - 5p
60 minutes
6.16 (BGG average)
Mechanisms: Auction/Bidding | Commodity Speculation | Simultaneous Action Selection

Unexploded Cow

2p - 6p
25 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Set Collection