2p - 5p
15 minutes
6.07 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
2p - 6p
40 minutes
6.87 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That
2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Dice Rolling | Ownership | Race | Random Production
2p - 7p
42 minutes
7.2 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition | Storytelling | Voting
2p - 4p
30 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Contracts | Hand Management | Multi-Use Cards | Push Your Luck | Set Collection | Turn Order: Progressive | Variable Set-up
2p
30 minutes
7.59 (BGG average)
Mechanisms: Grid Coverage | Income | Open Drafting | Rondel | Square Grid | Tile Placement | Turn Order: Stat-Based | Turn Order: Time Track | Victory Points as a Resource
2p - 4p
60 minutes
7.22 (BGG average)
Mechanisms: End Game Bonuses | Open Drafting | Pattern Building | Set Collection | Square Grid | Tile Placement | Worker Placement | Worker Placement, Different Worker Types
2p - 4p
45 minutes
6.78 (BGG average)
Mechanisms: Hand Management | Pattern Building | Square Grid | Tile Placement
2p - 4p
30 minutes
7.42 (BGG average)
Mechanisms: Contracts | Open Drafting | Race | Set Collection
2p - 5p
60 minutes
7.53 (BGG average)
Mechanisms: Connections | Contracts | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Push Your Luck | Set Collection
2p - 4p
30 minutes
6.53 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck