Players Any One Two Three Four Five Six Seven+ Duration Any Up to 15 Minutes Up to 30 Minutes Up to 45 Minutes Up to 60 Minutes Up to 90 Minutes Over 90 Minutes BGG Rating Any More than 5.0 More than 6.0 More than 6.5 More than 7.0 More than 7.5 More than 8.0 Mechanism Any Acting Action Points Action Queue Action Retrieval Area Majority / Influence Area Movement Auction/Bidding Auction: Fixed Placement Auction: Turn Order Until Pass Automatic Resource Growth Betting and Bluffing Bias Bribery Campaign / Battle Card Driven Card Drafting Card Play Conflict Resolution Catch the Leader Commodity Speculation Communication Limits Connections Constrained Bidding Contracts Cooperative Game Critical Hits and Failures Deck Construction Deck, Bag, and Pool Building Deduction Delayed Purchase Dice Rolling Die Icon Resolution Drafting Elapsed Real Time Ending Enclosure End Game Bonuses Events Finale Ending Flicking Follow Force Commitment Grid Coverage Grid Movement Hand Management Hexagon Grid Hidden Movement Hidden Roles Highest-Lowest Scoring Hot Potato I Cut, You Choose Impulse Movement Income Increase Value of Unchosen Resources Interrupts Investment King of the Hill Line of Sight Loans Lose a Turn Map Addition Map Reduction Market Matching Measurement Movement Melding and Splaying Memory Modular Board Move Through Deck Movement Points Movement Template Multiple Maps Multiple-Lot Auction Narrative Choice / Paragraph Negotiation Network and Route Building Ownership Paper-and-Pencil Pattern Building Pattern Movement Pattern Recognition Pick-up and Deliver Player Elimination Player Judge Point to Point Movement Programmed Movement Push Your Luck Race Random Production Re-rolling and Locking Real-Time Relative Movement Resource to Move Rock-Paper-Scissors Role Playing Roles with Asymmetric Information Roll / Spin and Move Rondel Scenario / Mission / Campaign Game Score-and-Reset Game Secret Unit Deployment Semi-Cooperative Game Set Collection Simulation Simultaneous Action Selection Singing Single Loser Game Slide/Push Solo / Solitaire Game Square Grid Stacking and Balancing Static Capture Stock Holding Storytelling Sudden Death Ending Take That Targeted Clues Team-Based Game Three Dimensional Movement Tile Placement Time Track Track Movement Trading Traitor Game Trick-taking Tug of War Turn Order: Auction Turn Order: Claim Action Turn Order: Progressive Turn Order: Stat-Based Variable Phase Order Variable Player Powers Variable Set-up Victory Points as a Resource Voting Worker Placement Worker Placement with Dice Workers Worker Placement, Different Worker Types Order By Name Duration Player Count BGG Rating Submit