2p - 7p
30 minutes
7.75 (BGG average)
Mechanisms: Drafting | Hand Management | Set Collection | Simultaneous Action Selection | Variable Player Powers
3p - 8p
15 minutes
6.95 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers
2p - 5p
20 minutes
5.51 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That
Betrayal at House on the Hill
3p - 6p
60 minutes
7.06 (BGG average)
Mechanisms: Dice Rolling | Map Addition | Modular Board | Player Elimination | Role Playing | Storytelling | Team-Based Game | Traitor Game | Variable Player Powers
2p - 8p
15 minutes
7.61 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
2p - 8p
15 minutes
7.26 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
4p - 12p
40 minutes
6.82 (BGG average)
Mechanisms: Communication Limits | Team-Based Game
Coup: The Resistance Universe
2p - 6p
15 minutes
7.0 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers
3p - 6p
30 minutes
7.25 (BGG average)
Mechanisms: Race | Simultaneous Action Selection | Storytelling | Targeted Clues | Voting
2p - 5p
15 minutes
6.04 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
Exploding Kittens: NSFW Deck
2p - 5p
20 minutes
6.22 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That
2p - 6p
45 minutes
7.2 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
2p - 4p
60 minutes
7.4 (BGG average)
Mechanisms: Dice Rolling | Events | Real-Time | Relative Movement | Team-Based Game | Tile Placement | Track Movement
Get Bit! Deluxe Tin Edition
3p - 6p
20 minutes
6.15 (BGG average)
Mechanisms: Hand Management | Player Elimination | Relative Movement | Simultaneous Action Selection
2p - 5p
25 minutes
7.08 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Roles with Asymmetric Information | Set Collection
2p
30 minutes
7.51 (BGG average)
Mechanisms: Card Drafting | Hand Management | Market | Score-and-Reset Game | Set Collection
2p - 6p
60 minutes
7.4 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game
1p - 5p
120 minutes
7.49 (BGG average)
Mechanisms: Action Retrieval | Card Drafting | Hand Management | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement
2p - 6p
60 minutes
7.16 (BGG average)
Mechanisms: Action Queue | Hand Management | Set Collection | Simultaneous Action Selection | Variable Phase Order
2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Hand Management | Player Elimination | Score-and-Reset Game
2p - 13p
30 minutes
6.62 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers
3p - 6p
120 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Take That | Variable Player Powers
2p - 7p
42 minutes
7.3 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition
2p - 4p
45 minutes
7.6 (BGG average)
Mechanisms: Action Points | Cooperative Game | Hand Management | Point to Point Movement | Set Collection | Trading | Variable Player Powers
2p
30 minutes
7.65 (BGG average)
Mechanisms: Card Drafting | Grid Coverage | Income | Square Grid | Tile Placement | Time Track | Victory Points as a Resource
2p - 4p
60 minutes
7.12 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Bias | End Game Bonuses | Hexagon Grid | Income | Turn Order: Progressive
3p - 10p
30 minutes
6.57 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Map Addition | Network and Route Building | Take That | Team-Based Game | Traitor Game
The Secret of Monte Cristo
2p - 4p
60 minutes
6.17 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Variable Phase Order
3p - 5p
60 minutes
7.14 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Card Drafting | Hand Management | Negotiation | Role Playing | Set Collection
Sherlock Holmes Consulting Detective
1p - 8p
120 minutes
7.72 (BGG average)
Mechanisms: Cooperative Game | Narrative Choice / Paragraph | Solo / Solitaire Game | Storytelling
2p - 5p
80 minutes
7.26 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource
2p - 4p
30 minutes
7.45 (BGG average)
Mechanisms: Card Drafting | Contracts | Race | Set Collection
Unlock!: Escape Adventures
2p - 6p
75 minutes
7.42 (BGG average)
Mechanisms: Cooperative Game | Scenario / Mission / Campaign Game | Storytelling
Watson & Holmes: From the Diaries of 221B
2p - 7p
75 minutes
7.35 (BGG average)
Mechanisms: Auction/Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers
2p - 4p
60 minutes
7.59 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game
2p - 5p
30 minutes
5.94 (BGG average)
Mechanisms: Card Drafting | Deck, Bag, and Pool Building | Hand Management