1p - 4p
90 minutes
7.54 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers
2p - 8p
15 minutes
7.61 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
2p - 8p
15 minutes
7.26 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
3p - 6p
90 minutes
6.59 (BGG average)
Mechanisms: Memory | Secret Unit Deployment | Semi-Cooperative Game | Traitor Game | Voting
The Island of Doctor Necreaux: Second Edition
1p - 4p
90 minutes
6.37 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Push Your Luck | Simultaneous Action Selection | Variable Player Powers
2p - 6p
30 minutes
5.92 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game
3p - 10p
15 minutes
6.14 (BGG average)
Mechanisms: Hidden Roles | Role Playing | Team-Based Game | Variable Player Powers | Voting
2p - 6p
45 minutes
6.19 (BGG average)
Mechanisms: Area Movement | Hand Management | Hidden Roles | Rock-Paper-Scissors | Team-Based Game
5p - 10p
30 minutes
7.58 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting
2p - 4p
30 minutes
5.73 (BGG average)
Mechanisms: Roll / Spin and Move
Sherlock Holmes Consulting Detective
1p - 8p
120 minutes
7.72 (BGG average)
Mechanisms: Cooperative Game | Narrative Choice / Paragraph | Solo / Solitaire Game | Storytelling
3p - 8p
15 minutes
6.88 (BGG average)
Mechanisms: Acting | Memory | Role Playing | Roles with Asymmetric Information | Targeted Clues | Traitor Game | Voting
A Study in Emerald (Second Edition)
2p - 5p
60 minutes
6.94 (BGG average)
Mechanisms: Area Majority / Influence | Auction/Bidding | Card Drafting | Deck, Bag, and Pool Building | Hand Management | Point to Point Movement | Team-Based Game